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*Dungeons & Dragons
Reserve Feat - Dimensional Reach
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<blockquote data-quote="Celebrim" data-source="post: 6982887" data-attributes="member: 4937"><p>If this particular reserve feat exists then bazaar's don't.</p><p></p><p></p><p></p><p>Your wizard needs to stay armed?</p><p></p><p></p><p></p><p>No I haven't. But a spellcaster that leaves his party in situation where ammo is a big concern isn't a terribly good spellcaster, nor can I imagine a tense fight where lots of intact ammo is lying around with 5 feet x level of reserved spell, where that ammo is both inaccessible and retrieving ammo is the best strategy. If the party is shooting from cover at a flying missile combatant, why does that combatant engage from such close range that most ammo falls that close to them. I imagine most arrows would sail hundreds of feet away and require difficult spot checks to even observe. And surely any ammo shot back at the party that remained intact could be picked up by hand as easily as by this trick. And once again, a single application of unseen servant would be vastly better in this case than the feat, as it could gather multiple arrows and return them to you in bundles without spending an action every round. And at a duration of 1/hour per level, I've never seen any spellcaster need to cast more than one per adventuring day. The Harpies also couldn't interfere with it and it's range is superior to anything but a reserved 9th level spell.</p><p></p><p>And frankly, if you've got a reserved monster summoning spell powering this ammo collection that has the range to be of much more use than your own hands, you'd serve your party's interests in a fight with harpies better to just cast the darn spell and summon some flying creatures.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6982887, member: 4937"] If this particular reserve feat exists then bazaar's don't. Your wizard needs to stay armed? No I haven't. But a spellcaster that leaves his party in situation where ammo is a big concern isn't a terribly good spellcaster, nor can I imagine a tense fight where lots of intact ammo is lying around with 5 feet x level of reserved spell, where that ammo is both inaccessible and retrieving ammo is the best strategy. If the party is shooting from cover at a flying missile combatant, why does that combatant engage from such close range that most ammo falls that close to them. I imagine most arrows would sail hundreds of feet away and require difficult spot checks to even observe. And surely any ammo shot back at the party that remained intact could be picked up by hand as easily as by this trick. And once again, a single application of unseen servant would be vastly better in this case than the feat, as it could gather multiple arrows and return them to you in bundles without spending an action every round. And at a duration of 1/hour per level, I've never seen any spellcaster need to cast more than one per adventuring day. The Harpies also couldn't interfere with it and it's range is superior to anything but a reserved 9th level spell. And frankly, if you've got a reserved monster summoning spell powering this ammo collection that has the range to be of much more use than your own hands, you'd serve your party's interests in a fight with harpies better to just cast the darn spell and summon some flying creatures. [/QUOTE]
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Reserve Feat - Dimensional Reach
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