Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reserve Feat - Dimensional Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6982960" data-attributes="member: 4937"><p>And as I've pointed out in numerous threads, that's is for most levels of the ubiquity of magic assumed by D&D wrong. What is true is that castles would not look like ruined Edwardian castles or other warm climate castles with large open courtyards and accessible parapets. But this does not cover the full range of castle construction techniques available to medieval castle builders, as a perusal of castles constructed in colder climates such as Eastern Europe reveals. What is also true is that to the extent magic was ubiquitous, magical defenses would likewise be ubiquitous, and the more pervasive your magic is, the more ubiquitous these defenses would be. </p><p></p><p>Likewise, as I've also pointed out, no D&D setting is uniformly medieval and everyone I'm aware of incorporates tropes and technologies up to and including the 19th century. So there is no need to defend a medieval culture anyway, simply to have a believable fantasy one.</p><p></p><p>The question is not whether a particular sort of magic impacts society, but how much it impacts it. A Lyre of Building not only impacts society far more than Fly, if both exists it vastly outweighs the argument that Fly would render castle construction obsolete by making it vastly cheaper to build castles. It's the existence of the Lyre of Building that you have to be really careful about, not obvious things like Fly. Above and beyond that, this mainly impacts the campaign when the players exercise their freedom to discover X shouldn't be a thing given what they can do. So it's primarily that that the skilled DM of a simulationist inclination has to be on the watch for. "What if it falls into the PCs hands will totally transform society beyond what I've already accounted for and accepted?" is the question. This feat is the answer; not Fly or Invisibility, which have more mundane sorts of counters.</p><p></p><p></p><p></p><p>Sure. But retrieving one rock every round so that the slinger can improvise sling stones to do 1d4 damage suggests a spellcaster that isn't very much up to his job. At the very least, he'd have been much better off with Craft Wand rather than this feat, and craft a few simply utility wands. A 1st level wand of Magic Missile or Burning Hands doesn't cost very much, and works better than what you are describing as some of the best utility this feat can be put to.</p><p></p><p></p><p></p><p>What sort of spell are we wasting? An Unseen Servant lasts even 5th level character 5 hours, quite long enough for a foray into a dungeon or a major portion of a day's wilderness journey. Considering the vast utility of this spell as a problem solving device, there is little reason to not have one in a slot, or if not a prepared caster to have it as a known spell. It's one of the best utility spells in the game, and in the course of its duration more likely to be an aid to the caster than the feat is - which also forces him to take up a slot.</p><p></p><p></p><p></p><p>Wise. But hardly proof of this feat's utility, and barely proof of any of the other reserve feats utility, since Craft Wand would probably get you more magical resources with only slightly higher expenditures - and that's assuming you are not playing with a DM that allows fungible wealth and magic shops (which, being 'old school', I don't). </p><p></p><p></p><p></p><p>Again, even a fairly low level caster could have Unseen Servant up for an hours long workday, prep a few scrolls with similar utility spells, or procure or craft a wand. A single wand of Mage Hand or Unseen Servant would last most mages an entire campaign, and see more use than this feat would. If they only flicked the wand when they would have used this feat to accomplish some tangible and important goal (and not pilfering a coppers worth of apples from some hapless greenseller), they'd never run out of charges.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6982960, member: 4937"] And as I've pointed out in numerous threads, that's is for most levels of the ubiquity of magic assumed by D&D wrong. What is true is that castles would not look like ruined Edwardian castles or other warm climate castles with large open courtyards and accessible parapets. But this does not cover the full range of castle construction techniques available to medieval castle builders, as a perusal of castles constructed in colder climates such as Eastern Europe reveals. What is also true is that to the extent magic was ubiquitous, magical defenses would likewise be ubiquitous, and the more pervasive your magic is, the more ubiquitous these defenses would be. Likewise, as I've also pointed out, no D&D setting is uniformly medieval and everyone I'm aware of incorporates tropes and technologies up to and including the 19th century. So there is no need to defend a medieval culture anyway, simply to have a believable fantasy one. The question is not whether a particular sort of magic impacts society, but how much it impacts it. A Lyre of Building not only impacts society far more than Fly, if both exists it vastly outweighs the argument that Fly would render castle construction obsolete by making it vastly cheaper to build castles. It's the existence of the Lyre of Building that you have to be really careful about, not obvious things like Fly. Above and beyond that, this mainly impacts the campaign when the players exercise their freedom to discover X shouldn't be a thing given what they can do. So it's primarily that that the skilled DM of a simulationist inclination has to be on the watch for. "What if it falls into the PCs hands will totally transform society beyond what I've already accounted for and accepted?" is the question. This feat is the answer; not Fly or Invisibility, which have more mundane sorts of counters. Sure. But retrieving one rock every round so that the slinger can improvise sling stones to do 1d4 damage suggests a spellcaster that isn't very much up to his job. At the very least, he'd have been much better off with Craft Wand rather than this feat, and craft a few simply utility wands. A 1st level wand of Magic Missile or Burning Hands doesn't cost very much, and works better than what you are describing as some of the best utility this feat can be put to. What sort of spell are we wasting? An Unseen Servant lasts even 5th level character 5 hours, quite long enough for a foray into a dungeon or a major portion of a day's wilderness journey. Considering the vast utility of this spell as a problem solving device, there is little reason to not have one in a slot, or if not a prepared caster to have it as a known spell. It's one of the best utility spells in the game, and in the course of its duration more likely to be an aid to the caster than the feat is - which also forces him to take up a slot. Wise. But hardly proof of this feat's utility, and barely proof of any of the other reserve feats utility, since Craft Wand would probably get you more magical resources with only slightly higher expenditures - and that's assuming you are not playing with a DM that allows fungible wealth and magic shops (which, being 'old school', I don't). Again, even a fairly low level caster could have Unseen Servant up for an hours long workday, prep a few scrolls with similar utility spells, or procure or craft a wand. A single wand of Mage Hand or Unseen Servant would last most mages an entire campaign, and see more use than this feat would. If they only flicked the wand when they would have used this feat to accomplish some tangible and important goal (and not pilfering a coppers worth of apples from some hapless greenseller), they'd never run out of charges. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reserve Feat - Dimensional Reach
Top