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Reserve Feats for healers?
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<blockquote data-quote="GQuail" data-source="post: 3235643" data-attributes="member: 30709"><p>This woudl be absolutely fascinating in it's own thread: but four posts in, I think it's clear this ain't the place for it. ;-)</p><p></p><p>As to the topic in question - I agree that simply writing up a reserve feat that lets you cure X hp as long as you have a healing spell available is a pretty lousy idea. If it required you to actually have that cure spell memorised, though (not just have to open to spontaneous conversion) then it <em>might</em> be vaguely balanced - since the cleric is then forced to dedicate a spell slot to it, something Clerics can usually avoid. But even then, a 9th level cleric won't notice a 1st level slot to Cure Light Wounds, and he can heal his party fully between every encounter.</p><p></p><p>The idea of using temporary hit points isn't a bad one, assuming it's concrete how many a person can gain: a maximum amount of healing per day/healing per person per day might be overly complex in practice to actually word and keep track of.</p><p></p><p>I think it probably won't materialise because it's just too big of a balance quandary. We may get Reserve Feats for divine spellcasters, but none healing related.</p></blockquote><p></p>
[QUOTE="GQuail, post: 3235643, member: 30709"] This woudl be absolutely fascinating in it's own thread: but four posts in, I think it's clear this ain't the place for it. ;-) As to the topic in question - I agree that simply writing up a reserve feat that lets you cure X hp as long as you have a healing spell available is a pretty lousy idea. If it required you to actually have that cure spell memorised, though (not just have to open to spontaneous conversion) then it [i]might[/i] be vaguely balanced - since the cleric is then forced to dedicate a spell slot to it, something Clerics can usually avoid. But even then, a 9th level cleric won't notice a 1st level slot to Cure Light Wounds, and he can heal his party fully between every encounter. The idea of using temporary hit points isn't a bad one, assuming it's concrete how many a person can gain: a maximum amount of healing per day/healing per person per day might be overly complex in practice to actually word and keep track of. I think it probably won't materialise because it's just too big of a balance quandary. We may get Reserve Feats for divine spellcasters, but none healing related. [/QUOTE]
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