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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reserve feats from the complete mage
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<blockquote data-quote="Nonlethal Force" data-source="post: 3508046" data-attributes="member: 35788"><p>Wow. This is not a position I see all that often on the boards. I'm with Desert Gled on this one. Wizards need no power up. They have a reduced amount of spells for a reason. The wizard class is not about always having a piece of the glory. The wizard class is about being a really bright spotlight a few times per day.</p><p></p><p>The fighter, barbarian, rogue, ranger (and probably even paladin or monk - but I see them so little) are the sustaining classes. They have less spotlight, but can do what they do all day long. The wizard can't. But when a wizard is needed to solve a problem, it is solved then and there - and often in dramatic fashion. When it is time for a fighter to shine, it is like someone turned on a spotlight while the rest of the stagelights are already on. When it is time for the wizard to shine, it is like diming the whole stage and then turning the spotlight on just the wizard.</p><p></p><p>Of course, as in most games where "power" is concerned, we have to understand that first and foremost this game is about options. Thus, this game (and discussions therein) are situational. Someone whose games allows ToB and PHB II is going to argue much differently than someone who allows core only. I see the reserve feats being much more appropriate in a game that allows ToB and PHB II. In a core only game, the wizard does not need extra power. Heck, in a core + "orignal four" complete books game the wizard does not need the power-up.</p><p></p><p>So, perspective is everything in this game. IMC, wizards do not need the reserve feats to have their share of the spotlight. In other people's campaign, they may. Totally depends on which books are allowed, IMO.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3508046, member: 35788"] Wow. This is not a position I see all that often on the boards. I'm with Desert Gled on this one. Wizards need no power up. They have a reduced amount of spells for a reason. The wizard class is not about always having a piece of the glory. The wizard class is about being a really bright spotlight a few times per day. The fighter, barbarian, rogue, ranger (and probably even paladin or monk - but I see them so little) are the sustaining classes. They have less spotlight, but can do what they do all day long. The wizard can't. But when a wizard is needed to solve a problem, it is solved then and there - and often in dramatic fashion. When it is time for a fighter to shine, it is like someone turned on a spotlight while the rest of the stagelights are already on. When it is time for the wizard to shine, it is like diming the whole stage and then turning the spotlight on just the wizard. Of course, as in most games where "power" is concerned, we have to understand that first and foremost this game is about options. Thus, this game (and discussions therein) are situational. Someone whose games allows ToB and PHB II is going to argue much differently than someone who allows core only. I see the reserve feats being much more appropriate in a game that allows ToB and PHB II. In a core only game, the wizard does not need extra power. Heck, in a core + "orignal four" complete books game the wizard does not need the power-up. So, perspective is everything in this game. IMC, wizards do not need the reserve feats to have their share of the spotlight. In other people's campaign, they may. Totally depends on which books are allowed, IMO. [/QUOTE]
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Reserve feats from the complete mage
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