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Reserve feats from the complete mage
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3509697" data-attributes="member: 35909"><p>Umm, that's the whole appeal to taking them in the first place. They're awesome at the earliest point you can get them, partly because you can't just cast a spell every round, but even out soon enough. I'm playing a sorc. with Acidic Splatter and Minor Shapechange, and by level 8 or so, the splatter was basically a "meh, it's not worth wasting a spell this round" kinda deal. We're now level 14, I have more spells per day than I know what to do with (never really was into going "nova"), and by far the main use is the +1 caster level, which is by no means weak on its own. I like them for the same reaons you hate them, though. I remember taking Acid Splatter at level 6, along with acid ball (fireball + PHB2 spontaneous meta variant + energy sub. (acid) + lenient DM). We fought mind flayers the next session, and the climax was with all of the party except me and the other sorc stunned. The illithid was near-dead, but had attached its tentacles to my skull. Declaring, "You're not worthy of my brain!" I splattered him right in the head. Great fun!</p><p></p><p>I agree with the previous poster who mentioned it though. I use Minor Shpaeshift almost exclusively for the temp. hp, and find it's incredibly broken just for that ability. It's like the Imp. Toughness feat, except getting the benefit over and over again.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3509697, member: 35909"] Umm, that's the whole appeal to taking them in the first place. They're awesome at the earliest point you can get them, partly because you can't just cast a spell every round, but even out soon enough. I'm playing a sorc. with Acidic Splatter and Minor Shapechange, and by level 8 or so, the splatter was basically a "meh, it's not worth wasting a spell this round" kinda deal. We're now level 14, I have more spells per day than I know what to do with (never really was into going "nova"), and by far the main use is the +1 caster level, which is by no means weak on its own. I like them for the same reaons you hate them, though. I remember taking Acid Splatter at level 6, along with acid ball (fireball + PHB2 spontaneous meta variant + energy sub. (acid) + lenient DM). We fought mind flayers the next session, and the climax was with all of the party except me and the other sorc stunned. The illithid was near-dead, but had attached its tentacles to my skull. Declaring, "You're not worthy of my brain!" I splattered him right in the head. Great fun! I agree with the previous poster who mentioned it though. I use Minor Shpaeshift almost exclusively for the temp. hp, and find it's incredibly broken just for that ability. It's like the Imp. Toughness feat, except getting the benefit over and over again. [/QUOTE]
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Reserve feats from the complete mage
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