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*TTRPGs General
Reserve Feats: Useful for PCs, The Suck for NPCs
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<blockquote data-quote="frankthedm" data-source="post: 3240167" data-attributes="member: 1164"><p>Someone busts into your home, you use both barrels! In the Field an NPC very well may be conserving resources. </p><p></p><p>In thier own lair, which most time they choose because nobody messes with them on a regular basis, all the stops comeout. If after a 3 round barage of the best spells the invaders are still standing, the NPC will realize he is outclassed or not strong enough to hold such a location and will flee.</p><p></p><p>Reserve feats are good for NPC's Off-scene in many situations the players will not see them in and for when the Higher level BBEG is playing around with the PCs when they are still in the low level range.</p><p></p><p>But in a fair fight situation an NPC relying on a reserve feet is 'free-XP', even more so than classed NPCs usually are.</p><p></p><p>Most reserve feats operate like a cheap wand [comparitive to the caster's own power] that never goes away. I personally say the fireburst power should <em>look</em> like a small fireball of some type, but overall the ones that do not allow for free healing are fine. </p><p></p><p>If I was the one making them, I'd treat them as spells like abilties as Invocations are treated as.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3240167, member: 1164"] Someone busts into your home, you use both barrels! In the Field an NPC very well may be conserving resources. In thier own lair, which most time they choose because nobody messes with them on a regular basis, all the stops comeout. If after a 3 round barage of the best spells the invaders are still standing, the NPC will realize he is outclassed or not strong enough to hold such a location and will flee. Reserve feats are good for NPC's Off-scene in many situations the players will not see them in and for when the Higher level BBEG is playing around with the PCs when they are still in the low level range. But in a fair fight situation an NPC relying on a reserve feet is 'free-XP', even more so than classed NPCs usually are. Most reserve feats operate like a cheap wand [comparitive to the caster's own power] that never goes away. I personally say the fireburst power should [I]look[/I] like a small fireball of some type, but overall the ones that do not allow for free healing are fine. If I was the one making them, I'd treat them as spells like abilties as Invocations are treated as. [/QUOTE]
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Reserve Feats: Useful for PCs, The Suck for NPCs
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