Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reshuffling Skills ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4438270" data-attributes="member: 5122"><p>Comments very welcome. These are changes we're making and playtesting. Reports to follow later.</p><p></p><p><strong>PERCEPTION</strong></p><p><em>Pathfinder </em>-- Combined Spot, Listen, and Search into Perception. Also added other senses (taste, touch, smell).</p><p><em>Problem </em>-- Perception is just too much for one skill. Who won't max it out if they can?</p><p><em>Change </em>-- Divided Perception into two skills, one active and one passive: "Observe," which is INT-based, and represents actively looking for something, whether it be traps, a weird taste or smell, or a clue at a crime scene; and "Notice," which is WIS-based and covers all of the same things. Observe also includes picking up the tell-tales of a truly valuable item (Appraise), and Notice also includes the ability to get a sense of when someone is trustworthy or evasive (Sense Motive).</p><p></p><p>In general, Notice DCs will be unchanged from Perception DCs, and Observe DCs will be 5 lower than Perception DCs. To balance that out, Notice is always a free action or even no action at all. Observe, on the other hand, will generally take at least a move action, and using Observe will generally be noticeable by people paying attention to you. Notice cannot be used to detect a trap with a DC higher than 20.</p><p></p><p>Classes with Observe as a class skill are bard, ranger, rogue, and wizard. Classes with Notice as a class skill are barbarian, druid, ranger, rogue, bard, paladin, and monk. Races with bonuses get them to both skills.</p><p></p><p>Just one cool example of how this would work in practice: if a rogue with, say, +11 in Notice is moving down a corridor containing a pit trap (DC 20), that rogue would (assuming Take 10) automatically perceive the trap while still 10 feet away. By contrast, to find the same pit with Observe, the rogue would only need a +5, but it takes time and the attempt to find it is noticeable if anybody's paying attention.</p><p></p><p><strong>APPRAISE</strong></p><p><em>Pathfinder </em>-- Gave better rules and the additional use of identifying magical items.</p><p><em>Problem </em>-- It's a lame-ass skill in a heroic fantasy game.</p><p><em>Change </em>-- Folded Appraise into Observe.</p><p></p><p><strong>SENSE MOTIVE</strong></p><p><em>Pathfinder </em>-- Pretty much left Sense Motive as is.</p><p>Problem -- None, really. It's not a hugely useful skill, unless the DM allows it to be used as a lie detector, and it fits nicely into Notice, where it balances Appraise's place under Observe.</p><p><em>Change </em>-- Folded Sense Motive into Notice.</p><p></p><p><strong>ACROBATICS, CLIMB, JUMP, and SWIM</strong></p><p><em>Pathfinder </em>-- Combined Jump with Balance and Tumble into Acrobatics. Left Climb and Swim alone.</p><p><em>Problem </em>-- Jump doesn't fit well at all under Acrobatics, because a superb jumper should not always be a superb tumbler. Tumbling is a specialized skill, and Jump is an "everyman" skill. Climb and Swim, on the other hand, just aren't useful enough to stand on their own, and a good athlete is usually pretty good at athletics in general.</p><p><em>Change </em>-- Removed Jump from Acrobatics, and combined Climb, Jump, and Swim into Athletics, which is STR-based.</p><p></p><p><strong>LINGUISTICS</strong></p><p><em>Pathfinder </em>-- Combined Forgery, Decipher Script, and Speak Language into Linguistics.</p><p><em>Problem </em>-- We don't like the inclusion of Speak Language into the skill, and think it works fine as is. Speak Language is useful enough to be worth 1 or 2 skill points.</p><p><em>Change </em>-- Speak Language works the same as in 3.5. We're also going to allow spoken communication with Linguistics, at +5 to the DCs. As with getting the meaning of a text, this takes one minute per conversational exchange. It can be done at more normal conversational speed if the PC takes a -10 to the Linguistics check. Failing a check by 5 or more is a miscommunication. Finally, you can identify a language, spoken or written. DC is 10, going up with rarity and complexity.</p><p></p><p><strong>DISABLE DEVICE</strong></p><p><em>Pathfinder </em>-- Combined Open Lock and Disable Device into one DEX-based skill.</p><p><em>Problem </em>-- We don't like the skill being DEX-based. We kinda like the conceptual difference between a cat-burglar and a safe-cracker, though of course nothing stops a rogue from being both!</p><p><em>Change </em>-- Disable Device is INT-based.</p><p></p><p><strong>SLEIGHT OF HAND and BLUFF</strong></p><p><em>Pathfinder </em>-- Made no significant change to these skills.</p><p><em>Problem </em>-- Sleight of Hand just doesn't see very much use in any non-thief-centric game we've ever played. That, combined with the fact that the described uses for Sleight of Hand are so similar to how feinting and distraction are described under Bluff (distraction is basically a Sleight of Hand of oneself!), it made sense to combine them.</p><p><em>Change</em> -- Folded Sleight of Hand into Bluff.</p><p></p><p><strong>RIDE and HANDLE ANIMAL</strong></p><p><em>Pathfinder </em>-- Made no change to these skills.</p><p><em>Problem </em>-- The skills aren't useful enough to stand alone. After all, Ride is just a specialized form of Handle Animal.</p><p><em>Change </em>-- Fold Ride into Handle Animal (CHA-based). The only core classes that don't have Handle Animal are bard, cleric, rogue, sorcerer, and wizard.</p><p></p><p><strong>SPELLCRAFT</strong></p><p><em>Pathfinder </em>-- Folded Concentration into Spellcraft.</p><p><em>Problem </em>-- Spellcraft is INT-based, so this is yet another bone thrown to wizards. On the other hand, Concentration really doesn't cover enough to stand on its own.</p><p><em>Change </em>-- The skill formerly known as Concentration is now a caster level check, modified by spellcasting attribute.</p><p></p><p><strong>ASSIST BONUSES</strong></p><p><em>Pathfinder </em>-- Pathfinder got rid of synergy bonuses, but still allows Aid Another to assist with skills.</p><p><em>Problem </em>-- Not much. Just want to expand on it a little.</p><p><em>Change </em>-- First, any reasonable skill can be used to assist with another skill use. For example, Knowledge (history) could be used to assist with a Linguistics check to identify an ancient language. Second, you can assist yourself. (In practice, this works out kinda like on-the-fly synergy bonuses.) It might take extra time, but that won't often matter. Third, assist bonuses from the same skill don't stack. Two people can search a room with Observe and get a +2 bonus. A third person just duplicates effort.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4438270, member: 5122"] Comments very welcome. These are changes we're making and playtesting. Reports to follow later. [B]PERCEPTION[/B] [I]Pathfinder [/I]-- Combined Spot, Listen, and Search into Perception. Also added other senses (taste, touch, smell). [I]Problem [/I]-- Perception is just too much for one skill. Who won't max it out if they can? [I]Change [/I]-- Divided Perception into two skills, one active and one passive: "Observe," which is INT-based, and represents actively looking for something, whether it be traps, a weird taste or smell, or a clue at a crime scene; and "Notice," which is WIS-based and covers all of the same things. Observe also includes picking up the tell-tales of a truly valuable item (Appraise), and Notice also includes the ability to get a sense of when someone is trustworthy or evasive (Sense Motive). In general, Notice DCs will be unchanged from Perception DCs, and Observe DCs will be 5 lower than Perception DCs. To balance that out, Notice is always a free action or even no action at all. Observe, on the other hand, will generally take at least a move action, and using Observe will generally be noticeable by people paying attention to you. Notice cannot be used to detect a trap with a DC higher than 20. Classes with Observe as a class skill are bard, ranger, rogue, and wizard. Classes with Notice as a class skill are barbarian, druid, ranger, rogue, bard, paladin, and monk. Races with bonuses get them to both skills. Just one cool example of how this would work in practice: if a rogue with, say, +11 in Notice is moving down a corridor containing a pit trap (DC 20), that rogue would (assuming Take 10) automatically perceive the trap while still 10 feet away. By contrast, to find the same pit with Observe, the rogue would only need a +5, but it takes time and the attempt to find it is noticeable if anybody's paying attention. [B]APPRAISE[/B] [I]Pathfinder [/I]-- Gave better rules and the additional use of identifying magical items. [I]Problem [/I]-- It's a lame-ass skill in a heroic fantasy game. [I]Change [/I]-- Folded Appraise into Observe. [B]SENSE MOTIVE[/B] [I]Pathfinder [/I]-- Pretty much left Sense Motive as is. Problem -- None, really. It's not a hugely useful skill, unless the DM allows it to be used as a lie detector, and it fits nicely into Notice, where it balances Appraise's place under Observe. [I]Change [/I]-- Folded Sense Motive into Notice. [B]ACROBATICS, CLIMB, JUMP, and SWIM[/B] [I]Pathfinder [/I]-- Combined Jump with Balance and Tumble into Acrobatics. Left Climb and Swim alone. [I]Problem [/I]-- Jump doesn't fit well at all under Acrobatics, because a superb jumper should not always be a superb tumbler. Tumbling is a specialized skill, and Jump is an "everyman" skill. Climb and Swim, on the other hand, just aren't useful enough to stand on their own, and a good athlete is usually pretty good at athletics in general. [I]Change [/I]-- Removed Jump from Acrobatics, and combined Climb, Jump, and Swim into Athletics, which is STR-based. [B]LINGUISTICS[/B] [I]Pathfinder [/I]-- Combined Forgery, Decipher Script, and Speak Language into Linguistics. [I]Problem [/I]-- We don't like the inclusion of Speak Language into the skill, and think it works fine as is. Speak Language is useful enough to be worth 1 or 2 skill points. [I]Change [/I]-- Speak Language works the same as in 3.5. We're also going to allow spoken communication with Linguistics, at +5 to the DCs. As with getting the meaning of a text, this takes one minute per conversational exchange. It can be done at more normal conversational speed if the PC takes a -10 to the Linguistics check. Failing a check by 5 or more is a miscommunication. Finally, you can identify a language, spoken or written. DC is 10, going up with rarity and complexity. [B]DISABLE DEVICE[/B] [I]Pathfinder [/I]-- Combined Open Lock and Disable Device into one DEX-based skill. [I]Problem [/I]-- We don't like the skill being DEX-based. We kinda like the conceptual difference between a cat-burglar and a safe-cracker, though of course nothing stops a rogue from being both! [I]Change [/I]-- Disable Device is INT-based. [B]SLEIGHT OF HAND and BLUFF[/B] [I]Pathfinder [/I]-- Made no significant change to these skills. [I]Problem [/I]-- Sleight of Hand just doesn't see very much use in any non-thief-centric game we've ever played. That, combined with the fact that the described uses for Sleight of Hand are so similar to how feinting and distraction are described under Bluff (distraction is basically a Sleight of Hand of oneself!), it made sense to combine them. [i]Change[/i] -- Folded Sleight of Hand into Bluff. [B]RIDE and HANDLE ANIMAL[/B] [I]Pathfinder [/I]-- Made no change to these skills. [I]Problem [/I]-- The skills aren't useful enough to stand alone. After all, Ride is just a specialized form of Handle Animal. [I]Change [/I]-- Fold Ride into Handle Animal (CHA-based). The only core classes that don't have Handle Animal are bard, cleric, rogue, sorcerer, and wizard. [B]SPELLCRAFT[/B] [I]Pathfinder [/I]-- Folded Concentration into Spellcraft. [I]Problem [/I]-- Spellcraft is INT-based, so this is yet another bone thrown to wizards. On the other hand, Concentration really doesn't cover enough to stand on its own. [I]Change [/I]-- The skill formerly known as Concentration is now a caster level check, modified by spellcasting attribute. [B]ASSIST BONUSES[/B] [I]Pathfinder [/I]-- Pathfinder got rid of synergy bonuses, but still allows Aid Another to assist with skills. [I]Problem [/I]-- Not much. Just want to expand on it a little. [I]Change [/I]-- First, any reasonable skill can be used to assist with another skill use. For example, Knowledge (history) could be used to assist with a Linguistics check to identify an ancient language. Second, you can assist yourself. (In practice, this works out kinda like on-the-fly synergy bonuses.) It might take extra time, but that won't often matter. Third, assist bonuses from the same skill don't stack. Two people can search a room with Observe and get a +2 bonus. A third person just duplicates effort. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reshuffling Skills ...
Top