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Reshuffling Skills ...
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<blockquote data-quote="Kaisoku" data-source="post: 4438903" data-attributes="member: 58447"><p>Have you checked the new Appraise?</p><p></p><p>It's now the primary factor in Identifying magic items. 3 rounds and a successful check and you know the magical abilities of the item.</p><p></p><p>Identify gives a +10 to the Appraise check, but the DC is on a scaling difficulty... DC 20 is for anything 1001g to 5000g items, and it gets worse from there.</p><p>So having ranks in Appraise could be fairly useful to the group.</p><p></p><p>Heck, a Rogue could get Detect Magic with his Minor Magic ability, and then pump ranks into Appraise and be the group's Identifier.</p><p></p><p>With this kind of useability, I don't see it needing to be folded into any other skill. It would make "Observe" a bit too strong if you ask me.</p><p>Also, knowing prices on things is a bit more than just "noticing" something, it requires a bit of back knowledge of value of items... It doesn't fit like Disable Device being a Dex skill.</p><p></p><p></p><p>Lastly, regarding changing these skills.</p><p></p><p>Perception: I can see this kind of change working. It makes the distinction between actively searching for something, and the "Surprise!" factor.</p><p></p><p>Appraise: Well, you have my take on that up there.</p><p></p><p>Linguistics: I think languages need to be redone anyways. Make this skill about trying to speak/read a language you don't know, and then have a new mechanic for complicated skill checks in learning fluency in a language (and then adding to the list).</p><p></p><p>Disable Device: I can see the reason for both sides of this problem. Actually disabling a device requires manual dexterity... however knowing how a trap works requires Intelligence. For sake of reducing skills I'm still in favoring of mixing with Open Locks.</p><p></p><p>Ride/Handle Animal: Maybe the best way to handle this one is to make the skill use for general/simple things with an animal. Someone who knows how to ride a horse well, knows how to calm them, etc.</p><p>Perhaps the training animals aspect would work best as a feat enhancing this skill. Classes that should have the feat (Ranger and Druid) would get it for free, etc.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4438903, member: 58447"] Have you checked the new Appraise? It's now the primary factor in Identifying magic items. 3 rounds and a successful check and you know the magical abilities of the item. Identify gives a +10 to the Appraise check, but the DC is on a scaling difficulty... DC 20 is for anything 1001g to 5000g items, and it gets worse from there. So having ranks in Appraise could be fairly useful to the group. Heck, a Rogue could get Detect Magic with his Minor Magic ability, and then pump ranks into Appraise and be the group's Identifier. With this kind of useability, I don't see it needing to be folded into any other skill. It would make "Observe" a bit too strong if you ask me. Also, knowing prices on things is a bit more than just "noticing" something, it requires a bit of back knowledge of value of items... It doesn't fit like Disable Device being a Dex skill. Lastly, regarding changing these skills. Perception: I can see this kind of change working. It makes the distinction between actively searching for something, and the "Surprise!" factor. Appraise: Well, you have my take on that up there. Linguistics: I think languages need to be redone anyways. Make this skill about trying to speak/read a language you don't know, and then have a new mechanic for complicated skill checks in learning fluency in a language (and then adding to the list). Disable Device: I can see the reason for both sides of this problem. Actually disabling a device requires manual dexterity... however knowing how a trap works requires Intelligence. For sake of reducing skills I'm still in favoring of mixing with Open Locks. Ride/Handle Animal: Maybe the best way to handle this one is to make the skill use for general/simple things with an animal. Someone who knows how to ride a horse well, knows how to calm them, etc. Perhaps the training animals aspect would work best as a feat enhancing this skill. Classes that should have the feat (Ranger and Druid) would get it for free, etc. [/QUOTE]
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