Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reshuffling Skills ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 4444465" data-attributes="member: 58447"><p>Observe, even as you state it, is still pretty much "finding things, and putting 2 and 2 together", not "having a knowledge base on the value of items".</p><p></p><p>A country bumpkin might be able to make out the tripwire that is attached to the doorframe that will set off a trap... but not be able to tell the difference between pyrite and gold, or cubic zirconia and diamond. Or a gem and colored glass... or even cooking beans and a magical item that will lead to the realm of the giants in the sky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>As for the case of "Appraise is lame".. well, you could say that about a good number of skills. For a regular dungeon crawl, kill things and take their stuff, campaign you could honestly knock out Appraise, Craft, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Heal, Knowledge, Perform, Profession, Ride, Sleight of Hand and Speak Language (hell, languages in general) and feel little to no effects.</p><p>Hell, if Bluff and Intimidate didn't have in-combat applications, they'd be on that list too. </p><p></p><p>So yeah... in a game where you never need to use most of those skills, you could just take them out or wrap them into something else and be done with it. Adventures have to go out of the way to find reason for putting these skills into a dungeon crawl.. so really, why have any of them, right?</p><p></p><p>Well, core rules aren't there so you can play only dungeon crawls... it's so other people can play any game style they want. Appraise isn't lame in a game that has a living economy, or is heavily based in a theme around valuable items (such as a Thief based campaign setting).</p><p></p><p></p><p>About the only thing you've convinced me is that you could roll the magic item identification into your Observe and write Appraise out of the game. Just like you can go the "Star Trek" route and write Languages out of the game and just tell the players they either understand what's being said by default, or they are speaking "in some foreign language" so you need to cast the right spell or just can't understand it, etc.</p><p></p><p>That's an awesome House Rule that would make standard dungeon crawl, high action gaming a little less messy. However, for a Core Rules book it would be neglecting a game style that was possible with the 3.5e rules.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4444465, member: 58447"] Observe, even as you state it, is still pretty much "finding things, and putting 2 and 2 together", not "having a knowledge base on the value of items". A country bumpkin might be able to make out the tripwire that is attached to the doorframe that will set off a trap... but not be able to tell the difference between pyrite and gold, or cubic zirconia and diamond. Or a gem and colored glass... or even cooking beans and a magical item that will lead to the realm of the giants in the sky. ;) As for the case of "Appraise is lame".. well, you could say that about a good number of skills. For a regular dungeon crawl, kill things and take their stuff, campaign you could honestly knock out Appraise, Craft, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Heal, Knowledge, Perform, Profession, Ride, Sleight of Hand and Speak Language (hell, languages in general) and feel little to no effects. Hell, if Bluff and Intimidate didn't have in-combat applications, they'd be on that list too. So yeah... in a game where you never need to use most of those skills, you could just take them out or wrap them into something else and be done with it. Adventures have to go out of the way to find reason for putting these skills into a dungeon crawl.. so really, why have any of them, right? Well, core rules aren't there so you can play only dungeon crawls... it's so other people can play any game style they want. Appraise isn't lame in a game that has a living economy, or is heavily based in a theme around valuable items (such as a Thief based campaign setting). About the only thing you've convinced me is that you could roll the magic item identification into your Observe and write Appraise out of the game. Just like you can go the "Star Trek" route and write Languages out of the game and just tell the players they either understand what's being said by default, or they are speaking "in some foreign language" so you need to cast the right spell or just can't understand it, etc. That's an awesome House Rule that would make standard dungeon crawl, high action gaming a little less messy. However, for a Core Rules book it would be neglecting a game style that was possible with the 3.5e rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reshuffling Skills ...
Top