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<blockquote data-quote="Kaisoku" data-source="post: 4447976" data-attributes="member: 58447"><p>That's exactly my objection though.. using what should be a skill system (20 grades of skill for differentiating ability between characters) for something that's basically "buy one more out of a list".</p><p> </p><p>3.0 Perform did this (to a worse extent, as it included perform checks too), and Speak Language still does this.</p><p> </p><p>Like I said before though, if you can't give two squats about languages in your game, then go the Star Trek route. But the current Speak Language is using a mechanic that irks me, and could be done better to make it have a reason beyond buying fluency like it's candy at a store.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4447976, member: 58447"] That's exactly my objection though.. using what should be a skill system (20 grades of skill for differentiating ability between characters) for something that's basically "buy one more out of a list". 3.0 Perform did this (to a worse extent, as it included perform checks too), and Speak Language still does this. Like I said before though, if you can't give two squats about languages in your game, then go the Star Trek route. But the current Speak Language is using a mechanic that irks me, and could be done better to make it have a reason beyond buying fluency like it's candy at a store. [/QUOTE]
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