Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Resident Evil 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="riaan_s" data-source="post: 3313489" data-attributes="member: 40693"><p><strong>Combat round 7</strong></p><p></p><p>Dynamite-wielding-mad-men obviously make Carl nervous. He fires another round <span style="color: DeepSkyBlue">(ranged attack roll of 12 + 2 = 14; a hit doing 6HP damage)</span> this time hitting the villager in the face. Villager7 falls to the ground – dead! Not wasting time admiring his handy work Carl heads for the hills.</p><p></p><p>The dynamite explodes just a few feet from where Carl was standing seconds earlier.</p><p></p><p>Bruce is a little surprised that Carl’s not sticking to the plan but continues east. He stops, turns and fires a shot <span style="color: DeepSkyBlue">(ranged attack roll of 16 + 3 = 19; a hit doing 10HP damage)</span> in one smooth movement putting a bullet straight through the villager’s heart. Villager5 falls to the ground – dead!</p><p></p><p>Villager9 surveys the dead bodies starting to accumulate. Taking a cue from Carl he runs toward the fence and climbs over.</p><p></p><p>Villager1 also decides to sound the retreat <span style="color: Yellow">(double moves)</span> and disappears from sight.</p><p></p><p>Villager8: hidden movement.</p><p></p><p><span style="color: Yellow">===============================</span></p><p><span style="color: Yellow">Bruce</span></p><p><span style="color: Yellow">HP: 10/10 (NL 00)</span></p><p><span style="color: Yellow">Ammo: 02(STD) + 15(STD) + 15(STD)</span></p><p><span style="color: Yellow">Grenades: FRAG:00 // WP:01 // STUN:00</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Carl</span></p><p><span style="color: Yellow">HP: 06/12 (NL 04)</span></p><p><span style="color: Yellow">Ammo: 01(STD) + 15(STD) + 15(STD)</span></p><p><span style="color: Yellow">Grenades: FRAG:00 // WP:00 // STUN:01</span></p><p><span style="color: Yellow">===============================</span></p><p></p><p></p><p>Initiative for combat round 8:<span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">(15) Villager9 (dynamite)</span></p><p><span style="color: DarkOrange">(10) Villager8 (sickle)</span></p><p><span style="color: DarkOrange">(10) Carl</span></p><p><span style="color: DarkOrange">(09) Villager1 (fire torch)</span></p><p><span style="color: DarkOrange">(09) Bruce</span></p><p><span style="color: DarkOrange"></span></p></blockquote><p></p>
[QUOTE="riaan_s, post: 3313489, member: 40693"] [b]Combat round 7[/b] Dynamite-wielding-mad-men obviously make Carl nervous. He fires another round [COLOR=DeepSkyBlue](ranged attack roll of 12 + 2 = 14; a hit doing 6HP damage)[/COLOR] this time hitting the villager in the face. Villager7 falls to the ground – dead! Not wasting time admiring his handy work Carl heads for the hills. The dynamite explodes just a few feet from where Carl was standing seconds earlier. Bruce is a little surprised that Carl’s not sticking to the plan but continues east. He stops, turns and fires a shot [COLOR=DeepSkyBlue](ranged attack roll of 16 + 3 = 19; a hit doing 10HP damage)[/COLOR] in one smooth movement putting a bullet straight through the villager’s heart. Villager5 falls to the ground – dead! Villager9 surveys the dead bodies starting to accumulate. Taking a cue from Carl he runs toward the fence and climbs over. Villager1 also decides to sound the retreat [COLOR=Yellow](double moves)[/COLOR] and disappears from sight. Villager8: hidden movement. [COLOR=Yellow]=============================== Bruce HP: 10/10 (NL 00) Ammo: 02(STD) + 15(STD) + 15(STD) Grenades: FRAG:00 // WP:01 // STUN:00 Carl HP: 06/12 (NL 04) Ammo: 01(STD) + 15(STD) + 15(STD) Grenades: FRAG:00 // WP:00 // STUN:01 ===============================[/COLOR] Initiative for combat round 8:[COLOR=DarkOrange] (15) Villager9 (dynamite) (10) Villager8 (sickle) (10) Carl (09) Villager1 (fire torch) (09) Bruce [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Resident Evil 4
Top