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Resident Evil for d20?


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Kaptain_Kantrip

First Post
Download the "Spycraft Lite" rules for free from http://www.seriesarcher.com

These rules (combined with Pulp Heroes and Shadowchasers) would work well with a Resident Evil game, whether playing S.T.A.R.S. cops or Umbrella agents...

Pulp Heroes has a great Mad Scientist and Soldier class plus car chase rules, and Shadowchasers has neat horror rules. Spycraft has good secret agent classes and modern equipment/combat rules.

FYI: Call of Cthulhu d20 RPG Core Rulebook in March will have lots of icky monster goodness (most of the Resident Evil boss monsters are H.P. Lovecraft/Cthulhu rip-offs anyway).

Also Steve Jackson Games has a set of Floorplans called Mall of the Dead that maps out an entire multistorey shopping center so you can recreate DAWN OF THE DEAD, CHOPPING MALL or other modern "trapped in the mall" horror movies. Neat!
 


Kaptain_Kantrip

First Post
FranktheDM replied in my other thread (referenced above):

For Hunters Use Dire ape stats tweeked to your desires. maybe add a Vorpal claw leap o.k. maybe just improved crit

For lickers Give the hunters a 10' reach tounge attack.

Find the Wotc zombie template to add it to Dog, small and a few other beasts.

Use stats for a hawk, tiny and eagle, small for the Big Birdies.

Snakes, sharks and spiders are covered in the MM as well. {don't forget to have a few Tiny spiders on the big ones }

In Code: Veronica a purple worm showed up for no good reason.
 

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