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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Residuum: A Re-Fluffing
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<blockquote data-quote="Jer" data-source="post: 4221009" data-attributes="member: 19857"><p>Hey it's your fluff. I think as long as the "sacrifice magic item X and gain the ability to create magic item Y through the application of ritual Z" mechanic isn't violated, everything else is in you and your players' court. Unless you want to make the application of this ritual particularly hard, you might not want to make them have to travel back to their ancestor's burial site to do it (though, of course, you might want to make "extracting magic from magic items" difficult - in which case go for it).</p><p></p><p>Another idea for those who don't like treating magic as if it were "vis" (or "mana" if you prefer) - the spirits/gods/rulers of the age just "take" your sacrifice right there when you perform whatever you've substituted for the "Disenchant" ritual. The item disappears from the earthly plane altogether - perhaps you have to throw it into a large body of water for the Lady of the Lake to take it as a favor, or you need to bury it in peat for the Forest Lord, or you need to stick it in a closet for the Lord of Nightmares to find - whatever. If anyone tries to dive into the lake after it, or dig up the peat, or open the closet door after the ritual is complete they find that the item is gone. And then when you call upon the "spirit"'s favor later you just happen to get a boon of magical favor equal to the worth of the item you gave the spirit in question.</p><p></p><p>(I kind of like this - but I also like the idea of wizards having the ability to disassemble the "magical matrix" of an item and then reassemble it into a new form. Perhaps I'll put both possibilities into my next campaign and let players choose whatever flavor they like for the ritual...)</p></blockquote><p></p>
[QUOTE="Jer, post: 4221009, member: 19857"] Hey it's your fluff. I think as long as the "sacrifice magic item X and gain the ability to create magic item Y through the application of ritual Z" mechanic isn't violated, everything else is in you and your players' court. Unless you want to make the application of this ritual particularly hard, you might not want to make them have to travel back to their ancestor's burial site to do it (though, of course, you might want to make "extracting magic from magic items" difficult - in which case go for it). Another idea for those who don't like treating magic as if it were "vis" (or "mana" if you prefer) - the spirits/gods/rulers of the age just "take" your sacrifice right there when you perform whatever you've substituted for the "Disenchant" ritual. The item disappears from the earthly plane altogether - perhaps you have to throw it into a large body of water for the Lady of the Lake to take it as a favor, or you need to bury it in peat for the Forest Lord, or you need to stick it in a closet for the Lord of Nightmares to find - whatever. If anyone tries to dive into the lake after it, or dig up the peat, or open the closet door after the ritual is complete they find that the item is gone. And then when you call upon the "spirit"'s favor later you just happen to get a boon of magical favor equal to the worth of the item you gave the spirit in question. (I kind of like this - but I also like the idea of wizards having the ability to disassemble the "magical matrix" of an item and then reassemble it into a new form. Perhaps I'll put both possibilities into my next campaign and let players choose whatever flavor they like for the ritual...) [/QUOTE]
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Residuum: A Re-Fluffing
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