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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Residuum: A Re-Fluffing
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<blockquote data-quote="Rechan" data-source="post: 4221077" data-attributes="member: 54846"><p>In 3e, the argument for using XP when creating magical items is that the spellcaster was putting a part of THEMSELVES into the magical item. As in, they were putting part of the essence of their being, their strength, their magic, into the item itself. Now let's say that a second spellcaster could break the item, <em>stealing</em> the essence of it for themselves?</p><p></p><p>To use a contemporary example, in the second issue of the Sandman, Morpheus the King of Dreams was freed from his prison, but he was very very weak. He had to reclaim the Tools of his station (a mask, a gem, and his bag of sand) because he had invested a lot of his personal power into those items, and having them once more would allow him to regain his strength. </p><p></p><p>Let us hypothesize that if Morpheus himself had those items of power, and he destroyed the physical vessels that held his power, then he could reclaim the power that he had stored in them in the first place. </p><p></p><p>So any spellcaster could unmake an item, and steal or reclaim the power inside of it as their own. Now, in many cases, this is for the purposes of building a better vessel for the power. It's not just a matter of a magical shell game, but that the user has managed to create a better vessel, a more potent home for that power. It's like going from a one room apartment to a two bedroom house with a white picket fence.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4221077, member: 54846"] In 3e, the argument for using XP when creating magical items is that the spellcaster was putting a part of THEMSELVES into the magical item. As in, they were putting part of the essence of their being, their strength, their magic, into the item itself. Now let's say that a second spellcaster could break the item, [i]stealing[/i] the essence of it for themselves? To use a contemporary example, in the second issue of the Sandman, Morpheus the King of Dreams was freed from his prison, but he was very very weak. He had to reclaim the Tools of his station (a mask, a gem, and his bag of sand) because he had invested a lot of his personal power into those items, and having them once more would allow him to regain his strength. Let us hypothesize that if Morpheus himself had those items of power, and he destroyed the physical vessels that held his power, then he could reclaim the power that he had stored in them in the first place. So any spellcaster could unmake an item, and steal or reclaim the power inside of it as their own. Now, in many cases, this is for the purposes of building a better vessel for the power. It's not just a matter of a magical shell game, but that the user has managed to create a better vessel, a more potent home for that power. It's like going from a one room apartment to a two bedroom house with a white picket fence. [/QUOTE]
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Residuum: A Re-Fluffing
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