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Resilient Feat
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<blockquote data-quote="The Crimson Binome" data-source="post: 6807753" data-attributes="member: 6775031"><p>Each of those feats is extremely obvious to a particular type of character, which means they aren't a real choice, and their inclusion makes the game less interesting. A barbarian with a greatsword doesn't have a real choice between the Great Weapon Master feat and +2 Wisdom or +2 Dexterity, because the feat is obviously better. At most, you might have a choice early on, as to whether you want to get GWM or maximum Strength <em>first</em>, but it's a foregone conclusion that you'll take the feat eventually. Feats are balanced with +2 to your primary stat, but your primary stat caps out at 20, so any feat that's even remotely "balanced" is going to be a massive power boost for you.</p><p></p><p>For each character type, there are maybe three feats that are roughly on-par with improving your primary stat, which means you have very few free choices remaining. Even if Resilient isn't as good as +2 to a primary stat, or even as good as Great Weapon Master, it's still way better than +2 to a non-primary stat that you might otherwise care about for purposes of saves and skill checks. If you can take the feat twice, then that's one fewer free choice you have left.</p><p></p><p>And of course, some character types <em>don't</em> have that many obvious feats that just make them better, so they're forced to resort to the deliberately-underwhelming boost in non-primary stats earlier. By including feats, you just increase the disparity between the haves and the have-nots.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6807753, member: 6775031"] Each of those feats is extremely obvious to a particular type of character, which means they aren't a real choice, and their inclusion makes the game less interesting. A barbarian with a greatsword doesn't have a real choice between the Great Weapon Master feat and +2 Wisdom or +2 Dexterity, because the feat is obviously better. At most, you might have a choice early on, as to whether you want to get GWM or maximum Strength [I]first[/I], but it's a foregone conclusion that you'll take the feat eventually. Feats are balanced with +2 to your primary stat, but your primary stat caps out at 20, so any feat that's even remotely "balanced" is going to be a massive power boost for you. For each character type, there are maybe three feats that are roughly on-par with improving your primary stat, which means you have very few free choices remaining. Even if Resilient isn't as good as +2 to a primary stat, or even as good as Great Weapon Master, it's still way better than +2 to a non-primary stat that you might otherwise care about for purposes of saves and skill checks. If you can take the feat twice, then that's one fewer free choice you have left. And of course, some character types [I]don't[/I] have that many obvious feats that just make them better, so they're forced to resort to the deliberately-underwhelming boost in non-primary stats earlier. By including feats, you just increase the disparity between the haves and the have-nots. [/QUOTE]
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