Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resist versus Protection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2658967" data-attributes="member: 3146"><p>I don't know if that's the right way to look at it. My thought when I saw the 3.5 revision was: Finally, Resist Energy is worth prepping. OK, so everyone else here probably thinks that too. The point of it is that the balance issue is not only Resist Energy vs. Protection From energy; it is also Resist Energy vs. the other 2nd level spells and protection from energy vs. the other 3rd level spells.</p><p></p><p>I don't think there's a problem with resist vs. other 2nd level spells anymore. It's in the top tier--my 13th level cleric preps remove paralysis, spiritual weapon, healing lorecall, resist energy, and lesser restoration at that level. Any time the party wants more resist energy castings, it hurts to lose my other options. My 5th level cleric generally doesn't prep resist energy. It's a good spell, but there are other 2nd level spells he uses more often and there's just not room for it. My wizard characters, on the other hand, generally don't even know it. So, I think it's probably reasonably balanced: it's definitely a top tier second level spell, but not so powerful that everyone should prepare it at every level or that it dominates most characters' spell lists.</p><p></p><p>Protection from energy, on the other hand, is not one of the top shelf third level spells. An abjurer might learn it because it's one of the few 3rd level abjurations. A cleric with the protection domain will prep it and my clerics and mages would all prep it if we knew we were going up against a powerful mage who prefered a particular kind of energy--knocking 30 points off of an empowered delayed blast fireball just isn't that impressive. (However, energy immunity is a pretty good option for that situation as well and might be preferred).</p><p></p><p>So, I'd say the problem isn't that resist energy is too good. It seems about right for a 2nd level spell (judging by how I handle the opportunity costs). Protection from energy, on the other hand, is rather weak for a 3rd level spell. So the solution should be to beef up protection from energy. Removing the cap would make it more attractive at high levels. Making it 15 or 20hp/level would make it more attractive at lower levels. (Which is usually where it suffers vis a vis resist energy--at high levels, the opportunity cost of the 3rd level slot is lower since 3rd level spells are no longer viable top shelf offense and the likelihood of running into things like empowered cones of cold and maximized flame strikes is a lot higher). Making it 1 hour/level instead of 10 min/level would also make it a lot more attractive, but a lot of DMs probably wouldn't appreciate seeing it as an all day buff.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2658967, member: 3146"] I don't know if that's the right way to look at it. My thought when I saw the 3.5 revision was: Finally, Resist Energy is worth prepping. OK, so everyone else here probably thinks that too. The point of it is that the balance issue is not only Resist Energy vs. Protection From energy; it is also Resist Energy vs. the other 2nd level spells and protection from energy vs. the other 3rd level spells. I don't think there's a problem with resist vs. other 2nd level spells anymore. It's in the top tier--my 13th level cleric preps remove paralysis, spiritual weapon, healing lorecall, resist energy, and lesser restoration at that level. Any time the party wants more resist energy castings, it hurts to lose my other options. My 5th level cleric generally doesn't prep resist energy. It's a good spell, but there are other 2nd level spells he uses more often and there's just not room for it. My wizard characters, on the other hand, generally don't even know it. So, I think it's probably reasonably balanced: it's definitely a top tier second level spell, but not so powerful that everyone should prepare it at every level or that it dominates most characters' spell lists. Protection from energy, on the other hand, is not one of the top shelf third level spells. An abjurer might learn it because it's one of the few 3rd level abjurations. A cleric with the protection domain will prep it and my clerics and mages would all prep it if we knew we were going up against a powerful mage who prefered a particular kind of energy--knocking 30 points off of an empowered delayed blast fireball just isn't that impressive. (However, energy immunity is a pretty good option for that situation as well and might be preferred). So, I'd say the problem isn't that resist energy is too good. It seems about right for a 2nd level spell (judging by how I handle the opportunity costs). Protection from energy, on the other hand, is rather weak for a 3rd level spell. So the solution should be to beef up protection from energy. Removing the cap would make it more attractive at high levels. Making it 15 or 20hp/level would make it more attractive at lower levels. (Which is usually where it suffers vis a vis resist energy--at high levels, the opportunity cost of the 3rd level slot is lower since 3rd level spells are no longer viable top shelf offense and the likelihood of running into things like empowered cones of cold and maximized flame strikes is a lot higher). Making it 1 hour/level instead of 10 min/level would also make it a lot more attractive, but a lot of DMs probably wouldn't appreciate seeing it as an all day buff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resist versus Protection
Top