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Resistance to a keyword
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<blockquote data-quote="DracoSuave" data-source="post: 4501575" data-attributes="member: 71571"><p>That's wonderful.</p><p></p><p>Exactly which part of a power is the Reliable part? Or the Poison part? These parts are pretty easy to determine.</p><p></p><p>Or the Fear part? Every Fear power works differently.</p><p></p><p>Or the Stance? Is it the persistant effect or just the duration?</p><p></p><p>Or the Rage? The keyword interacts with other rules, but the Rage keyword and the rage mechanic are two different (tho related) items</p><p></p><p>For example, which part of Dire Radiance has the 'Fear' keyword, when the rest does not? It's easy to look at damage-types and say those, but for other keywords it isn't so cut and dry.</p><p></p><p>Nor is there any rule in place to differentiate between different aspects of a power.</p><p></p><p>Not to mention, if parts of a power can be segregated out to not have a keyword, then Wintertouched/Lasting Frost/Frost Weapon is no longer a combo, or how it works as one can be ambiguous with certain powers.</p><p></p><p>If a power has a keyword, all of it has the keyword. Which means immunity protects one from all of its effects.</p><p></p><p>Also, there are six kinds of keywords, any of which can potentially be refered to with immunity/resistance, three of which have existing examples</p><p></p><p>Damage-type keywords (The most common)</p><p>Effect-type keywords (Fear, etc. Some rules baggage here.)</p><p>Power Source (usually this is interacted with rules about how powers themselves are used, no i/r/v exists off the top of my head)</p><p>Accessory (Weapon, Implement, used mainly to determine its interaction with items, rules baggage mainly)</p><p>At-will/Encounter/Daily (no resistance/immunity exists for this class, but some features/items/powers interact with them, and these exist for rules baggage)</p><p>Attack-type keyword (Personal, Melee, Ranged, Area, Close; not many immunities/resistances/vulnerabilities exist to this, but swarms have them, but lots of powers interact with this keyword class. Rules baggage.)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4501575, member: 71571"] That's wonderful. Exactly which part of a power is the Reliable part? Or the Poison part? These parts are pretty easy to determine. Or the Fear part? Every Fear power works differently. Or the Stance? Is it the persistant effect or just the duration? Or the Rage? The keyword interacts with other rules, but the Rage keyword and the rage mechanic are two different (tho related) items For example, which part of Dire Radiance has the 'Fear' keyword, when the rest does not? It's easy to look at damage-types and say those, but for other keywords it isn't so cut and dry. Nor is there any rule in place to differentiate between different aspects of a power. Not to mention, if parts of a power can be segregated out to not have a keyword, then Wintertouched/Lasting Frost/Frost Weapon is no longer a combo, or how it works as one can be ambiguous with certain powers. If a power has a keyword, all of it has the keyword. Which means immunity protects one from all of its effects. Also, there are six kinds of keywords, any of which can potentially be refered to with immunity/resistance, three of which have existing examples Damage-type keywords (The most common) Effect-type keywords (Fear, etc. Some rules baggage here.) Power Source (usually this is interacted with rules about how powers themselves are used, no i/r/v exists off the top of my head) Accessory (Weapon, Implement, used mainly to determine its interaction with items, rules baggage mainly) At-will/Encounter/Daily (no resistance/immunity exists for this class, but some features/items/powers interact with them, and these exist for rules baggage) Attack-type keyword (Personal, Melee, Ranged, Area, Close; not many immunities/resistances/vulnerabilities exist to this, but swarms have them, but lots of powers interact with this keyword class. Rules baggage.) [/QUOTE]
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