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Resistance to a keyword
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<blockquote data-quote="tiornys" data-source="post: 4501623" data-attributes="member: 17633"><p>Reliable is easy, I agree. Poison will be covered in later comments.</p><p></p><p>Fear's an effect type, so it covers whatever effect the power is having. Sometimes this is easy to determine, such as Dreadful Word, where immune fear prevents the penalty to will defense, or Cause Fear, where it prevents the power from working at all. Sometimes it's tricky, such as Dire Radiance, where I've ruled that it prevents the followup damage, or Doom of Delban, where I've ruled it effectively cancels the sustain ability.</p><p></p><p>In seriousness, they're not going to print creatures with immunity to effects like these that are there to define character interactions.</p><p></p><p>Agreed. My interpretation is covered above.</p><p></p><p>Also agreed, and I find it annoying. For damage it's not too bad. For a power like Avenging Flame, the 2[W] + Strength damage is untyped, and the ongoing damage is fire damage. I wish this kind of interpretation were explicit somewhere, but it's at least implicit and allowed. Effect types are much fuzzier. For Prismatic Spray, I'd rule that immune Poison prevented the entirety of the Hit (Fortitude) entry, immune Fire prevented the entirety of the Hit (Reflex) entry, and immune Fear prevented the entirety of the Hit (Will) entry, but RAW arguments exist for immune Poison or Fear preventing the slowing, ongoing fire damage, and the stunning. Thank god powers with multiple effect types are rare.</p><p></p><p>It might be ambiguous with certain powers, but by and large it works fine, since the rules are pretty clear about the Cold keyword from the frost weapon applying to other powers used through it (assuming you've activated the at-will power).</p><p></p><p>I can't agree with this. Being immune to fire clearly doesn't protect you from the poison damage caused by Prismatic Beams/Spray, and I maintain that it also doesn't protect you from any effects caused by a fire power, since fire is a damage type only.</p><p></p><p>t~</p><p></p><p>edit: nice summary of the different kinds of keywords. Another rules interaction with Attack types: close and area attacks ignore concealment.</p></blockquote><p></p>
[QUOTE="tiornys, post: 4501623, member: 17633"] Reliable is easy, I agree. Poison will be covered in later comments. Fear's an effect type, so it covers whatever effect the power is having. Sometimes this is easy to determine, such as Dreadful Word, where immune fear prevents the penalty to will defense, or Cause Fear, where it prevents the power from working at all. Sometimes it's tricky, such as Dire Radiance, where I've ruled that it prevents the followup damage, or Doom of Delban, where I've ruled it effectively cancels the sustain ability. In seriousness, they're not going to print creatures with immunity to effects like these that are there to define character interactions. Agreed. My interpretation is covered above. Also agreed, and I find it annoying. For damage it's not too bad. For a power like Avenging Flame, the 2[W] + Strength damage is untyped, and the ongoing damage is fire damage. I wish this kind of interpretation were explicit somewhere, but it's at least implicit and allowed. Effect types are much fuzzier. For Prismatic Spray, I'd rule that immune Poison prevented the entirety of the Hit (Fortitude) entry, immune Fire prevented the entirety of the Hit (Reflex) entry, and immune Fear prevented the entirety of the Hit (Will) entry, but RAW arguments exist for immune Poison or Fear preventing the slowing, ongoing fire damage, and the stunning. Thank god powers with multiple effect types are rare. It might be ambiguous with certain powers, but by and large it works fine, since the rules are pretty clear about the Cold keyword from the frost weapon applying to other powers used through it (assuming you've activated the at-will power). I can't agree with this. Being immune to fire clearly doesn't protect you from the poison damage caused by Prismatic Beams/Spray, and I maintain that it also doesn't protect you from any effects caused by a fire power, since fire is a damage type only. t~ edit: nice summary of the different kinds of keywords. Another rules interaction with Attack types: close and area attacks ignore concealment. [/QUOTE]
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