Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resistance to a keyword
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 4504154" data-attributes="member: 71571"><p>Mythal Splinter is a Utility of that paragon path that prevents the use of powers with the healing and teleportation keywords.</p><p></p><p></p><p></p><p>Well obviously there's going to be advantages to some powers depending on how the rules go. However, the rules support and 'interpretation' is reduced to utter simplicity if you take the stance that 'The power's keyword describes the entire power' rather than 'The power's keyword describes only parts of the power.' The former works with all the rules of the game as they are now, whereas the latter requires more individual interpretation and houseruling, and requires inconsistancies in interpretations.</p><p></p><p></p><p></p><p>If they had intended for powers to have distinct keywords for distinct effects, they likely would have taken a cue from 3.x (how they denoted supernatural, spell-like, and extraordinary qualities and abilities) and included a reminder with each distinct aspect of a power as to what keywords apply to it. For example, Booming Blade would look something like this:</p><p></p><p>Booming Blade Swordmage Attack 1</p><p>A field of sound punishes your enemy if he tries to escape.</p><p>At-Will Arcane</p><p>Standard Action </p><p>Melee 1</p><p>Target: One creature</p><p>Attack: Intelligence vs. AC (Weapon)</p><p>Hit: 1[W] + Str modifier damage. (Weapon) If the target is adjacent to you at the start of its turn and moves away, it takes 1d6+Str modifier thunder damage. (Thunder)</p><p></p><p>It wouldn't have even extended the description much. However, they've chosen to instead, use unified keywords at the beginning of the power, and then uniformly refer to 'powers with the ______ keyword' throughout such keyword affected abilities.</p><p></p><p>Resistance and vulnerability don't, because both are related to damage types, and they aren't restricted to powers.</p><p></p><p>"For instance, a power that deals acid damage is an acid effect and thus has the acid keyword. A power that has the poison keyword might deal poison damage, or it might slow the target, immobilize the target, or</p><p>stun the target. But the poison keyword indicates that it’s a poison effect, and other rules in the game relate to that fact in different ways. Dwarves have a bonus to saving throws against poison effects, for example."</p><p></p><p>So, the keyword of a power, by definition, makes that power a _____ effect.</p><p></p><p>But then we come to "Resistance or Immunity to one keyword of a power does not protect against the power's other effects".</p><p></p><p>This is where we come to a strange crossroads. We have a paragraph that says, flat out, the effects of a power with Foo keyword are Foo effects, and then the paragraph two after states that 'other effects of the power are not Foo effects.'</p><p></p><p>That presents this logical construct:</p><p></p><p>All A are B. (all effects of a Foo Power are Foo effects)</p><p>All A that are not B are not B. (all other effects of a Foo Power are not Foo effects)</p><p></p><p>The only way for this to logically be true is if the carnality of the set "All A that are not B" is zero.</p><p></p><p></p><p>Also, damage-type keywords can, and -do- appear on some non-damaging powers. Ottiluke's Resilient Sphere (Wizard 15), One Way Barrier (War Wizard of Cormyr 12), Silversteel Veil (Swordmage 6) are examples of powers with the Force keyword that deal no damage. Force, however, is a damage-type keyword, therefore damage-type keywords are not restricted to damage effects -only-.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4504154, member: 71571"] Mythal Splinter is a Utility of that paragon path that prevents the use of powers with the healing and teleportation keywords. Well obviously there's going to be advantages to some powers depending on how the rules go. However, the rules support and 'interpretation' is reduced to utter simplicity if you take the stance that 'The power's keyword describes the entire power' rather than 'The power's keyword describes only parts of the power.' The former works with all the rules of the game as they are now, whereas the latter requires more individual interpretation and houseruling, and requires inconsistancies in interpretations. If they had intended for powers to have distinct keywords for distinct effects, they likely would have taken a cue from 3.x (how they denoted supernatural, spell-like, and extraordinary qualities and abilities) and included a reminder with each distinct aspect of a power as to what keywords apply to it. For example, Booming Blade would look something like this: Booming Blade Swordmage Attack 1 A field of sound punishes your enemy if he tries to escape. At-Will Arcane Standard Action Melee 1 Target: One creature Attack: Intelligence vs. AC (Weapon) Hit: 1[W] + Str modifier damage. (Weapon) If the target is adjacent to you at the start of its turn and moves away, it takes 1d6+Str modifier thunder damage. (Thunder) It wouldn't have even extended the description much. However, they've chosen to instead, use unified keywords at the beginning of the power, and then uniformly refer to 'powers with the ______ keyword' throughout such keyword affected abilities. Resistance and vulnerability don't, because both are related to damage types, and they aren't restricted to powers. "For instance, a power that deals acid damage is an acid effect and thus has the acid keyword. A power that has the poison keyword might deal poison damage, or it might slow the target, immobilize the target, or stun the target. But the poison keyword indicates that it’s a poison effect, and other rules in the game relate to that fact in different ways. Dwarves have a bonus to saving throws against poison effects, for example." So, the keyword of a power, by definition, makes that power a _____ effect. But then we come to "Resistance or Immunity to one keyword of a power does not protect against the power's other effects". This is where we come to a strange crossroads. We have a paragraph that says, flat out, the effects of a power with Foo keyword are Foo effects, and then the paragraph two after states that 'other effects of the power are not Foo effects.' That presents this logical construct: All A are B. (all effects of a Foo Power are Foo effects) All A that are not B are not B. (all other effects of a Foo Power are not Foo effects) The only way for this to logically be true is if the carnality of the set "All A that are not B" is zero. Also, damage-type keywords can, and -do- appear on some non-damaging powers. Ottiluke's Resilient Sphere (Wizard 15), One Way Barrier (War Wizard of Cormyr 12), Silversteel Veil (Swordmage 6) are examples of powers with the Force keyword that deal no damage. Force, however, is a damage-type keyword, therefore damage-type keywords are not restricted to damage effects -only-. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Resistance to a keyword
Top