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resistance, vulnerability, and saves
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<blockquote data-quote="Liquidsabre" data-source="post: 1853592" data-attributes="member: 15635"><p>Talking about deja vu. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Yea, the text is hardly clear on this point. The best I can do is offer a bit of advice when thinking of how to handle vulnerability. </p><p></p><p>First you have to realize that for a creature/char with vulnerability (energy), attacks that have X (energy) amount of damage don't exist for a creature/char with this vulnerability. All that exists in the game-world for vulnerable (energy) creatures/chars is X*1.5 (energy) damage amounts, due to their vulnerability. So a creature/char with vulnerability (energy) will never see X (energy) damage ever during their existence, instead all they ever see is X*1.5 (energy) damage, no other amount of damage from that energy type exists for them. Thus, all X (energy) are multiplied by 1.5 automatically before any other rolls concerning the vulnerable creature are made. The energy type is just that much more harmful to the creature.</p><p></p><p>The only thing we could possibly find that would make it clear would be an example of the order damage and vulnerability/resistance are dealt on a creature, likely from an FAQ or some other sage article. Above is how how I have read the text we've quoted above (a few times now lol), and how I perceive the concept of vulnerability in game terms. Until we see something more on the topic folk will just have to use what they think works best for their game.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1853592, member: 15635"] Talking about deja vu. :p Yea, the text is hardly clear on this point. The best I can do is offer a bit of advice when thinking of how to handle vulnerability. First you have to realize that for a creature/char with vulnerability (energy), attacks that have X (energy) amount of damage don't exist for a creature/char with this vulnerability. All that exists in the game-world for vulnerable (energy) creatures/chars is X*1.5 (energy) damage amounts, due to their vulnerability. So a creature/char with vulnerability (energy) will never see X (energy) damage ever during their existence, instead all they ever see is X*1.5 (energy) damage, no other amount of damage from that energy type exists for them. Thus, all X (energy) are multiplied by 1.5 automatically before any other rolls concerning the vulnerable creature are made. The energy type is just that much more harmful to the creature. The only thing we could possibly find that would make it clear would be an example of the order damage and vulnerability/resistance are dealt on a creature, likely from an FAQ or some other sage article. Above is how how I have read the text we've quoted above (a few times now lol), and how I perceive the concept of vulnerability in game terms. Until we see something more on the topic folk will just have to use what they think works best for their game. [/QUOTE]
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Community
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resistance, vulnerability, and saves
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