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Resisted skill checks !!!
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<blockquote data-quote="Uller" data-source="post: 6436324" data-attributes="member: 413"><p>I think the rules here are purposefully vague so it falls to the DM depending on the situation. </p><p></p><p>Here is how I would handle either situation:</p><p></p><p>Sleight of Hand: There are two things you need to determine: 1) Does the character succeed in lifting something from the target and 2) Does the target notice? Any combination of success and failure is possible so there are FOUR possible results: Character gets nothing and the target doesn't notice, Character gets something and the target doesn't notice, Character gets nothing and the target notices the attempt and character gets something and the target notices. </p><p></p><p>So I would make two checks. The first one to see if the character gets something. The DC would be based on the difficulty. For instance if he is trying to lift nice looking dagger from a sheath that seems pretty easy. DC 10. If he wants to pull something out of an open pocket inside a cloak, that might be tougher: DC 12...if he wants to get a specific item that is well secured that might be pretty hard DC 15. </p><p></p><p>To see if the target notices (assume the target is actively guarding against pick pockets) I would subtract the DC from the sleight of hand result, add 10 and compare that to the target's passive perception. So, for example: A theif is trying to lift a key from a guard's belt. It's well secured so DC 15. The thief has a SoH total bonus of +7. He rolls a 12 so the result is 19. So he gets the key. Now subtract the DC (15) from the result (19) and add 10. The DC for the guard to notice is 14. His wisdom is only 10 (+0) so his passive perception is 10. He fails. </p><p></p><p>For intimidate...It depends on the use. Two common uses I can think of: 1) to try to influence a Roleplay situation. 2) To try to influence actions in battle.</p><p></p><p>Roleplay: Straight up Intimidate vs Insight with advantage/disadvantage applied according to the situation. For instance PC is tryng to intimidate a gate guard to let him through a gate. But the guard is more afraid of his commander than the PC...disadvantage on the check. Conversely the guard is all alone and has no ammunition in his crossbow (this happened to me once in the army...I was a young private guarding an empty tent at night by myself with no ammo...), clearly advantage would be applied. </p><p></p><p>Combat: I wouldn't yet intimidate be used too much other than to maybe influence a monster's choice of targets or to maybe get one side to hesitate a moment (or get an ally to act). Again it would mostly be Intimidate vs Insight and advantage/disadvantage applied depending on the situation. For instance if the target is unwounded and has a higher level or CR than the character that would likely be disadvantage on the check. If the PC is higher level than the target or it is outnumbered or wounded, then disadvantage...</p><p></p><p>I probably wouldn't allow NPCs or Monsters to use intimidate against my PCs...just their allies. I'd be pretty ticked if I was a player and my DM tells me I give away a party secret because an NPC intimidated me...I could see it happening in some circumstances (especially if magic is involved) but it would be very rare.</p></blockquote><p></p>
[QUOTE="Uller, post: 6436324, member: 413"] I think the rules here are purposefully vague so it falls to the DM depending on the situation. Here is how I would handle either situation: Sleight of Hand: There are two things you need to determine: 1) Does the character succeed in lifting something from the target and 2) Does the target notice? Any combination of success and failure is possible so there are FOUR possible results: Character gets nothing and the target doesn't notice, Character gets something and the target doesn't notice, Character gets nothing and the target notices the attempt and character gets something and the target notices. So I would make two checks. The first one to see if the character gets something. The DC would be based on the difficulty. For instance if he is trying to lift nice looking dagger from a sheath that seems pretty easy. DC 10. If he wants to pull something out of an open pocket inside a cloak, that might be tougher: DC 12...if he wants to get a specific item that is well secured that might be pretty hard DC 15. To see if the target notices (assume the target is actively guarding against pick pockets) I would subtract the DC from the sleight of hand result, add 10 and compare that to the target's passive perception. So, for example: A theif is trying to lift a key from a guard's belt. It's well secured so DC 15. The thief has a SoH total bonus of +7. He rolls a 12 so the result is 19. So he gets the key. Now subtract the DC (15) from the result (19) and add 10. The DC for the guard to notice is 14. His wisdom is only 10 (+0) so his passive perception is 10. He fails. For intimidate...It depends on the use. Two common uses I can think of: 1) to try to influence a Roleplay situation. 2) To try to influence actions in battle. Roleplay: Straight up Intimidate vs Insight with advantage/disadvantage applied according to the situation. For instance PC is tryng to intimidate a gate guard to let him through a gate. But the guard is more afraid of his commander than the PC...disadvantage on the check. Conversely the guard is all alone and has no ammunition in his crossbow (this happened to me once in the army...I was a young private guarding an empty tent at night by myself with no ammo...), clearly advantage would be applied. Combat: I wouldn't yet intimidate be used too much other than to maybe influence a monster's choice of targets or to maybe get one side to hesitate a moment (or get an ally to act). Again it would mostly be Intimidate vs Insight and advantage/disadvantage applied depending on the situation. For instance if the target is unwounded and has a higher level or CR than the character that would likely be disadvantage on the check. If the PC is higher level than the target or it is outnumbered or wounded, then disadvantage... I probably wouldn't allow NPCs or Monsters to use intimidate against my PCs...just their allies. I'd be pretty ticked if I was a player and my DM tells me I give away a party secret because an NPC intimidated me...I could see it happening in some circumstances (especially if magic is involved) but it would be very rare. [/QUOTE]
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