Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Resisting Diplomacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2364257" data-attributes="member: 158"><p>All right, let's see...</p><p>First of all, it needs a minute at least, or longer as the DM wishes ("..in some situations, this time requirement may greatly increase.") If someone wants to do him harm before that time, he can sit there and chat while they take action. Even if it's a quick full-round check, as the description says, they can only be persuaded so far, meaning they won't go against their core tenets even while being helpful. A merchant could still screw you if he needed the money for a good reason -- he'd just feel really bad about it. The evil warlord will not necessarily stop his plans due to honeyed words, but he will go out of his way to ensure you don't screw it up without killing you.</p><p></p><p>Also, retries are futile; as per the skill, it can be harmful, or the person has become firmly committed to their way of thinking.</p><p></p><p>If the player follows these, then I'd say lt him have his helpful NPCs -- but it doesn't mean they'll betray themselves or others, just "take risks." It gives the player the sense that all that effort he invested in portraying the smooth charmer in-game is worth it -- and even more humorous when the main villain says, "I'm sorry you keep interfering and I have to kill you this time, but I CAN make it quick and painless, at least! The least I could do for you." <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Henry, post: 2364257, member: 158"] All right, let's see... First of all, it needs a minute at least, or longer as the DM wishes ("..in some situations, this time requirement may greatly increase.") If someone wants to do him harm before that time, he can sit there and chat while they take action. Even if it's a quick full-round check, as the description says, they can only be persuaded so far, meaning they won't go against their core tenets even while being helpful. A merchant could still screw you if he needed the money for a good reason -- he'd just feel really bad about it. The evil warlord will not necessarily stop his plans due to honeyed words, but he will go out of his way to ensure you don't screw it up without killing you. Also, retries are futile; as per the skill, it can be harmful, or the person has become firmly committed to their way of thinking. If the player follows these, then I'd say lt him have his helpful NPCs -- but it doesn't mean they'll betray themselves or others, just "take risks." It gives the player the sense that all that effort he invested in portraying the smooth charmer in-game is worth it -- and even more humorous when the main villain says, "I'm sorry you keep interfering and I have to kill you this time, but I CAN make it quick and painless, at least! The least I could do for you." :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resisting Diplomacy
Top