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*TTRPGs General
Resisting Diplomacy
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<blockquote data-quote="gizmo33" data-source="post: 2365534" data-attributes="member: 30001"><p>There's a fine line between "taking risks" and "sacrificing" yourself - a risk may turn into a sacrifice depending on things that the NPC can't control ("ex. hey, be a hero and pull that lever for me, will ya?")</p><p> </p><p>So far I've been ruling along the lines of Painandgreed's suggestions - wishing someone ill or well doesn't necessarily mean that you will act on that feeling. I may wish someone ill but if they're acting in my best interest I'm not going to do anything about it except for certain situations - and those are probably based on alignment and personality factors. A Lawful Good person may fight back that sense of personal disdain for a begger who rolls a poor diplomacy check and still give the beggar money because of his personal values.</p><p> </p><p>I think an NPCs personality/alignment should be the final say in how they behave. Diplomacy would have it's greatest effects in the short term where there are no immediate effects. Long-term manipulation IMO would require some intelligence/discernment and be based somewhat on the personality of the target. A +45 Diplomacy skill should certainly be worth a heck of a lot - but I would rule that it falls short of actually causing long-term personality changes in NPCs.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2365534, member: 30001"] There's a fine line between "taking risks" and "sacrificing" yourself - a risk may turn into a sacrifice depending on things that the NPC can't control ("ex. hey, be a hero and pull that lever for me, will ya?") So far I've been ruling along the lines of Painandgreed's suggestions - wishing someone ill or well doesn't necessarily mean that you will act on that feeling. I may wish someone ill but if they're acting in my best interest I'm not going to do anything about it except for certain situations - and those are probably based on alignment and personality factors. A Lawful Good person may fight back that sense of personal disdain for a begger who rolls a poor diplomacy check and still give the beggar money because of his personal values. I think an NPCs personality/alignment should be the final say in how they behave. Diplomacy would have it's greatest effects in the short term where there are no immediate effects. Long-term manipulation IMO would require some intelligence/discernment and be based somewhat on the personality of the target. A +45 Diplomacy skill should certainly be worth a heck of a lot - but I would rule that it falls short of actually causing long-term personality changes in NPCs. [/QUOTE]
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