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Resisting Diplomacy
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<blockquote data-quote="TheRelinquished" data-source="post: 2400618" data-attributes="member: 33150"><p>Well being a player of a very sexy sorcerer with a silver tongue (I should've named him Lingus the Cunning), I find myself all to often having to make diplomacy (or bluff) checks to get us out of mishaps often caused by actions of my robotic companion. It hasn't been a big problem and in the end it's always up to my DM whether or I swing it or not.</p><p></p><p>What I do is try to actually persuade the DM by roleplaying it, I actually say what I would say were I in my character's shoes, and if the story is elaborate and convincing enough, then I get an indeterminate circumstance bonus.</p><p></p><p>After that I roll and add my modifier to see if my DM thinks I convinced him. If anything it's based more on the RP portion than anything. The roll is (besides a formailty) just a way to see if my character's game face was on that day.</p><p></p><p>If all else fails, make the person he's trying to sweet-talk deaf. Better yet, 75% deaf, so that way he loses his elegance for yelling everything and for the person hardly understanding. I'd say thats worth at least a -15 circumstance ^_^.</p><p></p><p>~TheReverend</p></blockquote><p></p>
[QUOTE="TheRelinquished, post: 2400618, member: 33150"] Well being a player of a very sexy sorcerer with a silver tongue (I should've named him Lingus the Cunning), I find myself all to often having to make diplomacy (or bluff) checks to get us out of mishaps often caused by actions of my robotic companion. It hasn't been a big problem and in the end it's always up to my DM whether or I swing it or not. What I do is try to actually persuade the DM by roleplaying it, I actually say what I would say were I in my character's shoes, and if the story is elaborate and convincing enough, then I get an indeterminate circumstance bonus. After that I roll and add my modifier to see if my DM thinks I convinced him. If anything it's based more on the RP portion than anything. The roll is (besides a formailty) just a way to see if my character's game face was on that day. If all else fails, make the person he's trying to sweet-talk deaf. Better yet, 75% deaf, so that way he loses his elegance for yelling everything and for the person hardly understanding. I'd say thats worth at least a -15 circumstance ^_^. ~TheReverend [/QUOTE]
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