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General Tabletop Discussion
*Pathfinder & Starfinder
Resisting dispel magic effects?
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<blockquote data-quote="NewJeffCT" data-source="post: 4726769" data-attributes="member: 10784"><p>An 11th or 12th level wizard or cleric casting Dispel Magic, Greater would only get a +11 or +12 to their check. The move from regular level 3 Dispel Magic to Greater Dispel only allows them to exceed the +10 cap from regular Dispel Magic, it does not allow them to exceed their level. The only way a wizard or cleric could hope to equal a level 10 psion is to be level 20, or to burn a feat allowing the wizard or cleric to cast at a higher level.</p><p></p><p>And, a level 11 psion has a base of 106 power points, but most players will have bonus stats, and once they get to level 8, they will have improved their main stat by +2 from a likely already high total... so, a 20 in their main stat would not be unusual, granting them another 27 power points at level 11.</p><p></p><p>And, while psions have to pay extra power points to scale their damage up, it is always in a level equivalent amount - so, taking energy missile for 3 points at 3d6 of damage, you can spend 2 more power points to get 5d6 of damage and increase the save DC by 2 in the process as well. Then, you can spend your full 11 points total to get 11d6 of damage and also increase the save DC by 8, effectively making it the equivalent of saving vs a 10th level spell (2nd level power save DC of 12, +8 for the extra points). A level 11 wizard casting a level 6 spell for 11d6 of damage would be working with a base save DC of 16 instead of 20. Heck, the psion could be greedy and use electricity and get another +2 to the save DC, or use fire for 11d6+11 damage</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4726769, member: 10784"] An 11th or 12th level wizard or cleric casting Dispel Magic, Greater would only get a +11 or +12 to their check. The move from regular level 3 Dispel Magic to Greater Dispel only allows them to exceed the +10 cap from regular Dispel Magic, it does not allow them to exceed their level. The only way a wizard or cleric could hope to equal a level 10 psion is to be level 20, or to burn a feat allowing the wizard or cleric to cast at a higher level. And, a level 11 psion has a base of 106 power points, but most players will have bonus stats, and once they get to level 8, they will have improved their main stat by +2 from a likely already high total... so, a 20 in their main stat would not be unusual, granting them another 27 power points at level 11. And, while psions have to pay extra power points to scale their damage up, it is always in a level equivalent amount - so, taking energy missile for 3 points at 3d6 of damage, you can spend 2 more power points to get 5d6 of damage and increase the save DC by 2 in the process as well. Then, you can spend your full 11 points total to get 11d6 of damage and also increase the save DC by 8, effectively making it the equivalent of saving vs a 10th level spell (2nd level power save DC of 12, +8 for the extra points). A level 11 wizard casting a level 6 spell for 11d6 of damage would be working with a base save DC of 16 instead of 20. Heck, the psion could be greedy and use electricity and get another +2 to the save DC, or use fire for 11d6+11 damage [/QUOTE]
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Resisting dispel magic effects?
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