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D&D Older Editions, OSR, & D&D Variants
Reskinning 4e as mecha combat
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<blockquote data-quote="DMRob" data-source="post: 5213469" data-attributes="member: 6642"><p>I have done some thinking on just this type of conversion. so far, I have come up with bits and pieces for my own 4th ed powered mech game, which ill list below in no particular order. this is in no way complete or ready to roll, just a way to share what I have come up with. Warning, this is gonna ramble, I will be typing up whatever I have ready as well as whatever comes to mind.</p><p></p><p>Power sources = the companies that make the models of mech, so Martial power source is now MatCo, makers of the Fighter, Warlord, Ranger, and many more fine battle machines! that way, the mechs being similar are easy to explain away. the various builds become different versions of the mech, with a sword and board fighter converting into a FTR-1a, and a 2 handed fighter being a FTR-1B.</p><p></p><p>Explaining away the abundence of melee was an isue I had problems with till I just decided to say that defences vs ranged attacks had grown so good, that an old fashioned melee attack was an increasingly efficient way to break though the defences.</p><p></p><p>in a bit of fan service to make one of my players happy, I decided that the primal source would be bio mechanical, EVA style mecha like in Neon Genesis. I mean, a barbarian class mech just screams for that kind of treatment.</p><p></p><p>I am envisioning races as being the source of skills, and some feats, and class being the mech. in my game, time out of the mech will be very limited, so I am not worrying about that part to much. they will have some basic weapon skills, but if its a mech game, combat will be in the mechs, and I will plan adventures accordingly.</p><p></p><p>to make the mechs the kings of the battlefield, ill be treating anything thats not a mech, (and I reserve the right to decide that on a case by case basis) will be a minion. people, non hardened buildings, most vehicles, tanks, etc. one hit from a mech weapon, and good night.</p><p></p><p>which brings me to the idea of infantry as traps and terrain hazards. a squad of partisans in a ruined building with disposable anti mech missiles would be a trap. one shot, if not detected, they make their shot then run like hell. if they are detected, they are Disarmed (ie, brutally hosed down with anti personal weapons)</p><p></p><p>converting things from the mm would be easy, just a matter of re skinning them as whatever you like. Goblins become older model previous generation war machines, alien cobat vehicles, etc. I want to throw some Warhammer 40k style tyranids in there for the freak out factor.</p><p></p><p>leveling up will be as easily explained as new software upgrades, firmware, modular components being acquired. gear also. a +2 flaming longbow can be a +2 plasma cannon, napalm missiles, or whatever. skys the limit on visuals, but in the end, its gonna have the stats of a longbow.</p><p></p><p>thats all for now. hope people find this interesting, helpfull, or it inspires.</p></blockquote><p></p>
[QUOTE="DMRob, post: 5213469, member: 6642"] I have done some thinking on just this type of conversion. so far, I have come up with bits and pieces for my own 4th ed powered mech game, which ill list below in no particular order. this is in no way complete or ready to roll, just a way to share what I have come up with. Warning, this is gonna ramble, I will be typing up whatever I have ready as well as whatever comes to mind. Power sources = the companies that make the models of mech, so Martial power source is now MatCo, makers of the Fighter, Warlord, Ranger, and many more fine battle machines! that way, the mechs being similar are easy to explain away. the various builds become different versions of the mech, with a sword and board fighter converting into a FTR-1a, and a 2 handed fighter being a FTR-1B. Explaining away the abundence of melee was an isue I had problems with till I just decided to say that defences vs ranged attacks had grown so good, that an old fashioned melee attack was an increasingly efficient way to break though the defences. in a bit of fan service to make one of my players happy, I decided that the primal source would be bio mechanical, EVA style mecha like in Neon Genesis. I mean, a barbarian class mech just screams for that kind of treatment. I am envisioning races as being the source of skills, and some feats, and class being the mech. in my game, time out of the mech will be very limited, so I am not worrying about that part to much. they will have some basic weapon skills, but if its a mech game, combat will be in the mechs, and I will plan adventures accordingly. to make the mechs the kings of the battlefield, ill be treating anything thats not a mech, (and I reserve the right to decide that on a case by case basis) will be a minion. people, non hardened buildings, most vehicles, tanks, etc. one hit from a mech weapon, and good night. which brings me to the idea of infantry as traps and terrain hazards. a squad of partisans in a ruined building with disposable anti mech missiles would be a trap. one shot, if not detected, they make their shot then run like hell. if they are detected, they are Disarmed (ie, brutally hosed down with anti personal weapons) converting things from the mm would be easy, just a matter of re skinning them as whatever you like. Goblins become older model previous generation war machines, alien cobat vehicles, etc. I want to throw some Warhammer 40k style tyranids in there for the freak out factor. leveling up will be as easily explained as new software upgrades, firmware, modular components being acquired. gear also. a +2 flaming longbow can be a +2 plasma cannon, napalm missiles, or whatever. skys the limit on visuals, but in the end, its gonna have the stats of a longbow. thats all for now. hope people find this interesting, helpfull, or it inspires. [/QUOTE]
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