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<blockquote data-quote="Rechan" data-source="post: 4587928" data-attributes="member: 54846"><p>As long as you clear it through with your DM. Because otherwise you might do some monkeying. Using that Staff as a shield, with the mechanical benefits... then taking TWF Defense/Offense (neither of which require you to attack with that off-hand), and now that Shield provides +2 AC/Ref and +1 to damage. </p><p></p><p>Back in 3e, I liked the idea of reskinning all of a wizard's spells to represent summoning. Chill touch was a scorpion-like entity perching on the back of his hand, Ice Storm was opening a portal to the Elemental Plane of Ice and some elemental chucking chunks of ice out, invisibility was summoning a very peace-loving air spirit that would leave if you were violent, etc. </p><p></p><p>It's also easy to do that with the cleric's spells, reskinning the cleric as a shaman that summons elemental spirits, et al. </p><p></p><p>When it comes to a Warlock, if I picked a power that was not central to my pact, I would reskin the power to fit the flavor of my pact. If I'm a Starlock, and I pick up Crown of Madness, I can easily describe it as bringing a pale tendril from the Madness Beyond the Stars and letting my foe glimpse the terror. </p><p></p><p>I recall someone on the 4e Fan board who reskinned an Elven Ranger as a blink dog PC.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4587928, member: 54846"] As long as you clear it through with your DM. Because otherwise you might do some monkeying. Using that Staff as a shield, with the mechanical benefits... then taking TWF Defense/Offense (neither of which require you to attack with that off-hand), and now that Shield provides +2 AC/Ref and +1 to damage. Back in 3e, I liked the idea of reskinning all of a wizard's spells to represent summoning. Chill touch was a scorpion-like entity perching on the back of his hand, Ice Storm was opening a portal to the Elemental Plane of Ice and some elemental chucking chunks of ice out, invisibility was summoning a very peace-loving air spirit that would leave if you were violent, etc. It's also easy to do that with the cleric's spells, reskinning the cleric as a shaman that summons elemental spirits, et al. When it comes to a Warlock, if I picked a power that was not central to my pact, I would reskin the power to fit the flavor of my pact. If I'm a Starlock, and I pick up Crown of Madness, I can easily describe it as bringing a pale tendril from the Madness Beyond the Stars and letting my foe glimpse the terror. I recall someone on the 4e Fan board who reskinned an Elven Ranger as a blink dog PC. [/QUOTE]
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