Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Resolute: The Splintered Realm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mtdesing" data-source="post: 5545592" data-attributes="member: 80043"><p><strong>Help!</strong></p><p></p><p>The Three of the Crossing arrive, teleporting into the chamber. It’s definitely sequence. They start three units away from Judah and the 10 N’Orks. I’m going to use static 7 for all N’Orks, but I’ll roll for any Ubern’Orkers or N’Ork Ubermongers who show up…</p><p></p><p><strong></strong></p><p><strong>Three of the Crossing</strong></p><p></p><p><strong><u>Beldwyn the Druid</u></strong>, Chosen Human Disciple (30 CPs); walking staff +1 (att +0/dmg +1)</p><p>Arms +1; Aura of Evade +2; Aura of Healing +3; Intuition +6 (15 CPs) (nature; restoration; shape change); Resolve +3 (2 CPs; +1 racial shift) </p><p>Leather armor +1</p><p>Rejected by his human relatives, Beldwyn has sought solace among the wild and friends among wild beasts.</p><p></p><p><strong><u>Beldwyn</u></strong>, Bear Form (30 CPs); soak +3 all; claw (att +6; dmg +4)</p><p>Claw +4; Evade +1; Intuition +4; Invulnerable +3; Might +6; Speed +1</p><p></p><p><strong><u>Cartaan Pauldo</u></strong>, Chosen Human Stalker (30 CPs); soak phys +3/magic +0; longbow +7 (att +4/dmg +7) or long sword +5 (att +4/dmg +5)</p><p>Arms +5 (missile +7/melee +5/armor +3); Evade +2; Intuition +3 (nature); Precision +4; Resolve +2 (1 CP; +1 racial shift); Stealth +4</p><p>Finding kinship with the moon elves of Grandwood, Cartaan splits his time between two worlds.</p><p></p><p><strong><u>Ivan Drekov</u></strong>, Chosen Human Magician (30 CPs); soak physical +1/magic +4; wand of flame +4 (att +5/dmg +4/rng 5)</p><p>Arcane Bolt (flame) +5 (Chandar’s Reflective Armor; Invoke Flame Elemental); Arms +1; Aspect +4; Evade +2; Intuition +3; Lore +3; Resolve +1 (racial)</p><p>Traveling robes +1; wand of flame +4; cloak of warding +4; Chandar’s Tome of Flame</p><p>Though an apprentice of the fire sorcerers, Ivan searches for the secrets to power held by the sorcerer orders.</p><p></p><p>• Beldwyn rolls 8+6=14</p><p>• Cartaan rolls 4+3=7</p><p>• Ivan rolls 7+3=10</p><p>• Judah cannot do anything (he’s bound), but he rolls sequence to see when he will act if/when he’s freed. He rolls 8+3=11</p><p>• The N’Orks go on 7+2=9</p><p></p><p>The order will be Beldwyn, Judah, Ivan, N’Orks, Cartaan. The referee rules that it is impossible to get a free turn (since the teleport spell was pretty dramatic), but that Cartaan can quickly slip into the shadows (carrying stealth with him) as the combat starts…</p><p></p><p><strong>Round 1</strong></p><p>• Beldwyn activates his aura of evade (as a free turn) and also casts his restoration spell on Judah. He rolls 9+6=15 wounds restored; Judah is now at full health again.</p><p>• Judah calls out his hello- he’s met these three before, and he is very grateful for their arrival now. He can try to break free of his chains, although this is DR 18 to do. He rolls might and gets 7+4=11… this is beyond even a resolve point right now, so he fails.</p><p>• Since these are mooks, (15 CPs is exactly half of the hero totals of 30 CPs each), the heroes can attack several at once; Ivan throws a bolt of flame, rolling 11+5=16 vs. the N’Ork evade of 9. He hits by +7; for damage, he rolls 7+4+7=18 wounds; the N’Ork soaks 7 of this, meaning that 5 N’Orks each suffer 11 wounds and are down to 4.</p><p>• The N’Orks descend upon the heroes. It’s happening pretty quickly, so the referee allows Cartaan to try and activate his stealth as they move, to see if they will be able to target him with melee strikes, or if he can duck into the shadows as they approach; he rolls 7+4=11 vs. their intuition of +0 (so static 7), so he succeeds by +4. He’ll use this as his stealth roll for the round. The N’Orks break into two groups; 5 attack Beldwyn, and 5 attack Ivan. They have to travel 3 units, so take a -3 penalty to their en masse attacks. The first group (vs. Bel) takes 7+4+5-3=13 to hit; Bel rolls 4+2=6 to evade; they hit by +5, so damage is 7+4+5=16 wounds; Beldwyn’s armor soaks 7+1=8 wounds; he suffers 8 wounds and is down to 22. The group on Ivan attacks at 7+4+5-3=13; Ivan rolls 11+2+2=15 to evade, and manages to sidestep their multiple club swings.</p><p>• Cartaan gets to use his stealth result of +4, adding this to the attack roll. He gets to attack several targets at once (loosing a hail of arrows). He can only attack 4 at once, and picks fresh ones that are on Beldwyn; he rolls 9+4+4=17 to hit vs. their static evade of 9. He hits by +8; for damage, he rolls 4+7+8=19 wounds; each soaks 7+3=10 wounds; he deals 9 wounds to 4 injured N’Orks, and drops them all. There is a 1 in 6 chance for each N’Ork that it arises as an Ubern’Orker next round; the referee rolls 5, 4, 6, 2; all of these N’Orks are dead.</p><p></p><p><strong>Round Two</strong></p><p>• Beldwyn changes into bear form. This causes his aura of evade to drop.</p><p>• Ivan throws another jet of flames at uninjured N’Orks, rolling 8+5=13; they have static evades of 9, so he hits by +4. For damage, he rolls 6+4+4=14 wounds; each soaks 7 wounds, suffering 7 and ending up at 8 wounds. 5 N’Orks are now at 8 wounds, and 1 is at 4 wounds.</p><p>• Judah again tries to break free, rolling 8+4=12. No chance.</p><p>• The N’Orks turn on the bear, since it seems the most dangerous right now- having a 5’ tall human turn into a 12’ bear will get your attention; they attack en masse, at 7+4+6=17 to hit; Beldwyn (in bear form) rolls 12+1=13 to evade; they hit by +4. The N’Orks deal 7+4+4=15 wounds, but Bel soaks 8+3=11, suffering 4 wounds and bringing him to 18.</p><p>• Cartaan rolls stealth, getting 6+4=10 vs. their static resist of 7. He gets to add +3 to his attack, rolling a paltry 5+4+3=12 to hit vs. the static evade of 9. He deals =3 wounds, so for damage rolls a much better 10+7+3=20 wounds; they soak 10, but the 10 wounds is sufficient to drop the 4 N’Orks he was attacking. The referee rolls for these 4 to see if they arise as Ubern’Orks, and rolls 1, 4, 1, 6. Two of them do! The heroes are going to have much more to deal with next round…</p><p></p><p><strong><u>Ubern’Orker</u></strong> (25 CPs); physical soak +4; spiked club +4 (attack +5/damage +6)</p><p>Arms +4; Evade +3; Intuition +3; Might +5; Weapon Specialist +2 (clubs)</p><p>Fighting +6; Might +4; Stamina +3 (Armor); Focus +2; Intuition +2; Leadership +2</p><p>Wields spiked morning star +5 (dealing +9 damage); wears reinforced hide armor +4</p><p></p><p><strong>Round Three</strong></p><p>• Two injured N’Orks remain, but two Ubern’Orkers have just joined the fun… the Ubers roll 11+3=14, and get to go first. One will attack Beldwyn, and one will attack Ivan. The two N’Orks remain on Beldwyn.</p><p>• Bel attacks the closest Uber, rolling 8+6=14 to hit; the Uber rolls 5+3=8 to evade, so Bel hits by +6. For damage, he rolls 6+4+6=16 wounds, but the Uber rolls 11+4=15 to soak, so he deals only 1 wound. It’s down to 24.</p><p>• The first Uber attacks Bel, rolling 11+5=16 to hit; Bel rolls 7+1=8 to evade; this is a +8 margin of success for the Uber. For damage, it rolls 7+6+8=21, and Bel rolls 6+3=9 to soak; he suffers 12 wounds, and is down to 6. That’s not good…</p><p>• The second Uber attacks Ivan, rolling 11+5=16 to hit; Ivan rolls 11+2=13 to evade, so the Uber hits by +3. For damage, it rolls 10+6+3=19 wounds, and Ivan soaks 5+1=6 wounds; he suffers 13 wounds, and is down to 17.</p><p>• Ivan hits the Uber that’s on him with flame, rolling 5+5=10 to hit; the Uber rolls 7+3=10 to evade; he hits by +0. For damage, Ivan rolls a lame 3+4=7 wounds, and the Uber soaks the full shot, rolling 11+0=11. </p><p>• Judah tries again, rolling 11+4=15; this only 3 short of his DR of 18, so he spends his final resolve point to add his intuition +3 to the roll, breaking the weakest link in the chains and slipping loose.</p><p>• Cartaan sees his team getting beat up pretty bad here; he rolls his stealth, getting 8+4=12, and the Uber he picks (the one on Bel) rolls 7+3=10 to see him; Cartaan takes +2 to his attack. He fires his bow, rolling 8+4+2=14 to hit, and the Uber rolls 6+3=9 to evade; he hits by +5. For damage, he rolls 9+7+5=21 wounds; the Uber soaks 2+4=6 wounds, meaning that it suffers 15 wounds and is down to 10.</p><p>• The two remaining N’Orks see Ivan as a threat, and attempt to kill him; they attack en masse, at 7+4+2=13 to hit; Ivan rolls 9+2=11 to evade; therefore, damage is 7+4+2=13 wounds. Ivan rolls to soak and gets 6+1=7; he suffers 6 wounds and is down to 11.</p><p></p><p><strong>Round Four</strong></p><p>• Bel gets a turn; he’s tempted to change back to human form and turn on his healing aura, but he really needs to get this Uber killed. He attacks, rolling 9+6=15 to hit; the Uber rolls 8+3=11 to evade; he hits by +4. For damage, Bel rolls 8+4+4=16 wounds, and the Uber soaks 5+4=9 wounds; it suffers 7 wounds, and is down to 3. He could spend a resolve point here, and does; he adds his might to damage, dealing +6 more wounds, and dropping it; Bel also can change shape back as a free turn, and activate his healing aura as a free turn, so he does both here; now back in his human form, he recovers 3 wounds (back up to 9 wounds) and also heals Ivan (back up to 14 wounds). That was a pretty productive turn! We’ll roll for the dead Uber at the end of the round to see if it arises as the Ubermonger… I rather hope it doesn’t!</p><p>• The second Uber attacks Ivan, rolling 5+5=10 to hit; Ivan rolls 7+2=9 to evade; for damage, the Uber rolls 7+6+1=14 wounds, and Ivan rolls 6+1=7 to soak; he suffers 7 wounds, and is down to 7 wounds.</p><p>• Ivan throws flame at the Uber, rolling 7+5=12 to hit, and the Uber rolls 7+3=10 to evade; he adds +2 to damage, rolling a total of 4+4+2=10 wounds, and the Uber rolls 10+0=10 to soak, and again shakes off the full effects of his flame.</p><p>• Judah will skip his armor, grabbing only his sword and attacking. He has to travel 2 units to get in melee range of the Uber, and does so, attacking at 5+4-2=7 to hit, and the Uber rolls 3+3=6 to evade; despite his poor attack, he catches the Uber unawares and gets a +1 margin of success. For damage, he rolls 10+8+1=19 wounds, and the Uber soaks 7+4=11 wounds; Judah deals 8 wounds, dropping the Uber to 17 wounds.</p><p>• The two N’Orks continue to gang up on Ivan, attacking at 7+4+2=13 and he rolls 4+2=6 to evade. He rolls to soak the damage of 7+4+7=18 wounds, and gets 7+1=8 wounds… so he suffers 10 wounds, and is down to -3 wounds. On his next turn (if he’s at negatives), he will have to roll to stay conscious.</p><p>• Cartaan uses his stealth, rolling 7+4=11 vs. the Uber’s intuition of 8+3=11; he doesn’t get a bonus this round, so attacks at 9+4=13 to hit vs. the Uber’s evade of 5+3=8; he hits by +5. For damage, he rolls 7+7+5=19 wounds, less the soak of 3+4=7 means that Cartaan deals 12 wounds, dropping the Uber to 5… Cartaan spends one of his resolve points to take another attack, rolling 12+4=16 to hit vs. the Uber’s evade of 7+3=10; he rolls damage at +6, rolling 9+7+6=22 wounds; its soak of 3+4=7 means that it suffers 15 wounds, and he drops it like a bad habit.</p><p>• I roll to see if the Ubern’Orkers arise as the N’Ork Ubermonger… each has a 1 in 6 chance. I roll 4, 1… so one of them jumps back up. Ohhhhhhhhh snap.</p></blockquote><p></p>
[QUOTE="mtdesing, post: 5545592, member: 80043"] [B]Help![/B] The Three of the Crossing arrive, teleporting into the chamber. It’s definitely sequence. They start three units away from Judah and the 10 N’Orks. I’m going to use static 7 for all N’Orks, but I’ll roll for any Ubern’Orkers or N’Ork Ubermongers who show up… [B] Three of the Crossing[/B] [B][U]Beldwyn the Druid[/U][/B], Chosen Human Disciple (30 CPs); walking staff +1 (att +0/dmg +1) Arms +1; Aura of Evade +2; Aura of Healing +3; Intuition +6 (15 CPs) (nature; restoration; shape change); Resolve +3 (2 CPs; +1 racial shift) Leather armor +1 Rejected by his human relatives, Beldwyn has sought solace among the wild and friends among wild beasts. [B][U]Beldwyn[/U][/B], Bear Form (30 CPs); soak +3 all; claw (att +6; dmg +4) Claw +4; Evade +1; Intuition +4; Invulnerable +3; Might +6; Speed +1 [B][U]Cartaan Pauldo[/U][/B], Chosen Human Stalker (30 CPs); soak phys +3/magic +0; longbow +7 (att +4/dmg +7) or long sword +5 (att +4/dmg +5) Arms +5 (missile +7/melee +5/armor +3); Evade +2; Intuition +3 (nature); Precision +4; Resolve +2 (1 CP; +1 racial shift); Stealth +4 Finding kinship with the moon elves of Grandwood, Cartaan splits his time between two worlds. [B][U]Ivan Drekov[/U][/B], Chosen Human Magician (30 CPs); soak physical +1/magic +4; wand of flame +4 (att +5/dmg +4/rng 5) Arcane Bolt (flame) +5 (Chandar’s Reflective Armor; Invoke Flame Elemental); Arms +1; Aspect +4; Evade +2; Intuition +3; Lore +3; Resolve +1 (racial) Traveling robes +1; wand of flame +4; cloak of warding +4; Chandar’s Tome of Flame Though an apprentice of the fire sorcerers, Ivan searches for the secrets to power held by the sorcerer orders. • Beldwyn rolls 8+6=14 • Cartaan rolls 4+3=7 • Ivan rolls 7+3=10 • Judah cannot do anything (he’s bound), but he rolls sequence to see when he will act if/when he’s freed. He rolls 8+3=11 • The N’Orks go on 7+2=9 The order will be Beldwyn, Judah, Ivan, N’Orks, Cartaan. The referee rules that it is impossible to get a free turn (since the teleport spell was pretty dramatic), but that Cartaan can quickly slip into the shadows (carrying stealth with him) as the combat starts… [B]Round 1[/B] • Beldwyn activates his aura of evade (as a free turn) and also casts his restoration spell on Judah. He rolls 9+6=15 wounds restored; Judah is now at full health again. • Judah calls out his hello- he’s met these three before, and he is very grateful for their arrival now. He can try to break free of his chains, although this is DR 18 to do. He rolls might and gets 7+4=11… this is beyond even a resolve point right now, so he fails. • Since these are mooks, (15 CPs is exactly half of the hero totals of 30 CPs each), the heroes can attack several at once; Ivan throws a bolt of flame, rolling 11+5=16 vs. the N’Ork evade of 9. He hits by +7; for damage, he rolls 7+4+7=18 wounds; the N’Ork soaks 7 of this, meaning that 5 N’Orks each suffer 11 wounds and are down to 4. • The N’Orks descend upon the heroes. It’s happening pretty quickly, so the referee allows Cartaan to try and activate his stealth as they move, to see if they will be able to target him with melee strikes, or if he can duck into the shadows as they approach; he rolls 7+4=11 vs. their intuition of +0 (so static 7), so he succeeds by +4. He’ll use this as his stealth roll for the round. The N’Orks break into two groups; 5 attack Beldwyn, and 5 attack Ivan. They have to travel 3 units, so take a -3 penalty to their en masse attacks. The first group (vs. Bel) takes 7+4+5-3=13 to hit; Bel rolls 4+2=6 to evade; they hit by +5, so damage is 7+4+5=16 wounds; Beldwyn’s armor soaks 7+1=8 wounds; he suffers 8 wounds and is down to 22. The group on Ivan attacks at 7+4+5-3=13; Ivan rolls 11+2+2=15 to evade, and manages to sidestep their multiple club swings. • Cartaan gets to use his stealth result of +4, adding this to the attack roll. He gets to attack several targets at once (loosing a hail of arrows). He can only attack 4 at once, and picks fresh ones that are on Beldwyn; he rolls 9+4+4=17 to hit vs. their static evade of 9. He hits by +8; for damage, he rolls 4+7+8=19 wounds; each soaks 7+3=10 wounds; he deals 9 wounds to 4 injured N’Orks, and drops them all. There is a 1 in 6 chance for each N’Ork that it arises as an Ubern’Orker next round; the referee rolls 5, 4, 6, 2; all of these N’Orks are dead. [B]Round Two[/B] • Beldwyn changes into bear form. This causes his aura of evade to drop. • Ivan throws another jet of flames at uninjured N’Orks, rolling 8+5=13; they have static evades of 9, so he hits by +4. For damage, he rolls 6+4+4=14 wounds; each soaks 7 wounds, suffering 7 and ending up at 8 wounds. 5 N’Orks are now at 8 wounds, and 1 is at 4 wounds. • Judah again tries to break free, rolling 8+4=12. No chance. • The N’Orks turn on the bear, since it seems the most dangerous right now- having a 5’ tall human turn into a 12’ bear will get your attention; they attack en masse, at 7+4+6=17 to hit; Beldwyn (in bear form) rolls 12+1=13 to evade; they hit by +4. The N’Orks deal 7+4+4=15 wounds, but Bel soaks 8+3=11, suffering 4 wounds and bringing him to 18. • Cartaan rolls stealth, getting 6+4=10 vs. their static resist of 7. He gets to add +3 to his attack, rolling a paltry 5+4+3=12 to hit vs. the static evade of 9. He deals =3 wounds, so for damage rolls a much better 10+7+3=20 wounds; they soak 10, but the 10 wounds is sufficient to drop the 4 N’Orks he was attacking. The referee rolls for these 4 to see if they arise as Ubern’Orks, and rolls 1, 4, 1, 6. Two of them do! The heroes are going to have much more to deal with next round… [B][U]Ubern’Orker[/U][/B] (25 CPs); physical soak +4; spiked club +4 (attack +5/damage +6) Arms +4; Evade +3; Intuition +3; Might +5; Weapon Specialist +2 (clubs) Fighting +6; Might +4; Stamina +3 (Armor); Focus +2; Intuition +2; Leadership +2 Wields spiked morning star +5 (dealing +9 damage); wears reinforced hide armor +4 [B]Round Three[/B] • Two injured N’Orks remain, but two Ubern’Orkers have just joined the fun… the Ubers roll 11+3=14, and get to go first. One will attack Beldwyn, and one will attack Ivan. The two N’Orks remain on Beldwyn. • Bel attacks the closest Uber, rolling 8+6=14 to hit; the Uber rolls 5+3=8 to evade, so Bel hits by +6. For damage, he rolls 6+4+6=16 wounds, but the Uber rolls 11+4=15 to soak, so he deals only 1 wound. It’s down to 24. • The first Uber attacks Bel, rolling 11+5=16 to hit; Bel rolls 7+1=8 to evade; this is a +8 margin of success for the Uber. For damage, it rolls 7+6+8=21, and Bel rolls 6+3=9 to soak; he suffers 12 wounds, and is down to 6. That’s not good… • The second Uber attacks Ivan, rolling 11+5=16 to hit; Ivan rolls 11+2=13 to evade, so the Uber hits by +3. For damage, it rolls 10+6+3=19 wounds, and Ivan soaks 5+1=6 wounds; he suffers 13 wounds, and is down to 17. • Ivan hits the Uber that’s on him with flame, rolling 5+5=10 to hit; the Uber rolls 7+3=10 to evade; he hits by +0. For damage, Ivan rolls a lame 3+4=7 wounds, and the Uber soaks the full shot, rolling 11+0=11. • Judah tries again, rolling 11+4=15; this only 3 short of his DR of 18, so he spends his final resolve point to add his intuition +3 to the roll, breaking the weakest link in the chains and slipping loose. • Cartaan sees his team getting beat up pretty bad here; he rolls his stealth, getting 8+4=12, and the Uber he picks (the one on Bel) rolls 7+3=10 to see him; Cartaan takes +2 to his attack. He fires his bow, rolling 8+4+2=14 to hit, and the Uber rolls 6+3=9 to evade; he hits by +5. For damage, he rolls 9+7+5=21 wounds; the Uber soaks 2+4=6 wounds, meaning that it suffers 15 wounds and is down to 10. • The two remaining N’Orks see Ivan as a threat, and attempt to kill him; they attack en masse, at 7+4+2=13 to hit; Ivan rolls 9+2=11 to evade; therefore, damage is 7+4+2=13 wounds. Ivan rolls to soak and gets 6+1=7; he suffers 6 wounds and is down to 11. [B]Round Four[/B] • Bel gets a turn; he’s tempted to change back to human form and turn on his healing aura, but he really needs to get this Uber killed. He attacks, rolling 9+6=15 to hit; the Uber rolls 8+3=11 to evade; he hits by +4. For damage, Bel rolls 8+4+4=16 wounds, and the Uber soaks 5+4=9 wounds; it suffers 7 wounds, and is down to 3. He could spend a resolve point here, and does; he adds his might to damage, dealing +6 more wounds, and dropping it; Bel also can change shape back as a free turn, and activate his healing aura as a free turn, so he does both here; now back in his human form, he recovers 3 wounds (back up to 9 wounds) and also heals Ivan (back up to 14 wounds). That was a pretty productive turn! We’ll roll for the dead Uber at the end of the round to see if it arises as the Ubermonger… I rather hope it doesn’t! • The second Uber attacks Ivan, rolling 5+5=10 to hit; Ivan rolls 7+2=9 to evade; for damage, the Uber rolls 7+6+1=14 wounds, and Ivan rolls 6+1=7 to soak; he suffers 7 wounds, and is down to 7 wounds. • Ivan throws flame at the Uber, rolling 7+5=12 to hit, and the Uber rolls 7+3=10 to evade; he adds +2 to damage, rolling a total of 4+4+2=10 wounds, and the Uber rolls 10+0=10 to soak, and again shakes off the full effects of his flame. • Judah will skip his armor, grabbing only his sword and attacking. He has to travel 2 units to get in melee range of the Uber, and does so, attacking at 5+4-2=7 to hit, and the Uber rolls 3+3=6 to evade; despite his poor attack, he catches the Uber unawares and gets a +1 margin of success. For damage, he rolls 10+8+1=19 wounds, and the Uber soaks 7+4=11 wounds; Judah deals 8 wounds, dropping the Uber to 17 wounds. • The two N’Orks continue to gang up on Ivan, attacking at 7+4+2=13 and he rolls 4+2=6 to evade. He rolls to soak the damage of 7+4+7=18 wounds, and gets 7+1=8 wounds… so he suffers 10 wounds, and is down to -3 wounds. On his next turn (if he’s at negatives), he will have to roll to stay conscious. • Cartaan uses his stealth, rolling 7+4=11 vs. the Uber’s intuition of 8+3=11; he doesn’t get a bonus this round, so attacks at 9+4=13 to hit vs. the Uber’s evade of 5+3=8; he hits by +5. For damage, he rolls 7+7+5=19 wounds, less the soak of 3+4=7 means that Cartaan deals 12 wounds, dropping the Uber to 5… Cartaan spends one of his resolve points to take another attack, rolling 12+4=16 to hit vs. the Uber’s evade of 7+3=10; he rolls damage at +6, rolling 9+7+6=22 wounds; its soak of 3+4=7 means that it suffers 15 wounds, and he drops it like a bad habit. • I roll to see if the Ubern’Orkers arise as the N’Ork Ubermonger… each has a 1 in 6 chance. I roll 4, 1… so one of them jumps back up. Ohhhhhhhhh snap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resolute: The Splintered Realm
Top