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Resolute: The Splintered Realm
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<blockquote data-quote="mtdesing" data-source="post: 5548249" data-attributes="member: 80043"><p><strong><u>N’Ork Ubermonger</u></strong> (50 CPs)</p><p>physical soak +5; spiked club +5 (attack +7; +12 after activating rage/damage +9)</p><p>Arms +5; Evade +4; Intuition +3; Might +7; Rage +5; Weapon Specialist +4 (clubs)</p><p></p><p><strong>Round Five.</strong> I roll for the monger’s sequence and get 8+3=11. It goes after Bel.</p><p>• Bel continues to let his healing aura pulse, so he recovers 3 wounds (now at 12 wounds) and Ivan is up to 0 wounds, so he won’t have to roll to stay up. He will take a swing with his walking staff at the monger, and rolls 11+0=11; the monger rolls to evade and gets 5+4=9. Bel hits by +2! For damage, he rolls 7+1+2=10 wounds; the monger rolls 6+5=11 wounds, and the staff strike fails to harm it.</p><p>• The monger activates its rage, and gets to attack at +12! It takes a swing at Bel first, rolling 5+12=17 to hit; Bel rolls 9+0=9 to evade; for damage, the monger rolls 5+9+9=23 wounds, and Bel soaks 5+1=6 wounds; he suffers 17 wounds, and is down to -5. On his next turn, he will have to make a roll to stay up.</p><p>• Judah gets to attack, and rolls 4+4=8 to hit, and the monger rolls 10+4=14 to evade. Judah misses.</p><p>• Ivan gets to act. Neither of his spontaneous spells will be very helpful here, so he takes a shot with his basic attack spell; he rolls a natural 2, and automatically fails. Grrrr.</p><p>• The two N’Orks get to attack again, taking their shots at Ivan. He rolls to evade their attack of 13 and rolls 4+2=6 to evade; they hit by +7. He rolls to soak the damage of 18 and gets 8+1=9; he suffers 9 wounds, and is down to -9! He cannot get a break…</p><p>• Cartaan tries to use his stealth against the monger, rolling 4+4=8, and the monger rolls 5+3=8; he gets to keep his stealth up, but gets no bonus from it. He attacks, rolling 8+4=12. The monger rolls to evade, getting 8+3=11. He hits by +1, and for damage rolls 7+7+1=15 wounds; the monger rolls 5+5=10 to soak, and suffers 5 wounds; it still has 45 wounds, and is barely bothered by the heroes so far…</p><p></p><p><strong>Round Six</strong></p><p>• Bel has to roll to stay conscious… he rolls 11+0=11 (DR 5 from -5 wounds), and succeeds. He gets to recover 3 wounds (now at -2) and Ivan recovers 3 wounds as well, now up to only -6… hey, that’s better than it was!</p><p>• The monger takes a swipe at Judah (basically so that I have an excuse to allow Bel to live another round) and rolls 6+11 (rage has dropped -1)=17 to hit, and Judah rolls 8+2=10 to evade; the monger hits by +7; for damage, it rolls 9+9+7=25 wounds, and Judah (wearing no armor, you’ll remember) soaks 7+0=7 wounds; he suffers 18 wounds, and is down to 12.</p><p>• Ivan has to roll well here… he first has to roll to stay up, and gets 5+0=5 on the DR 6 roll, so he fails. He spends his 1 resolve point to add his flame to the roll, allowing him to stay up. Now he throws a jet of flame at the monger, rolling 10+5=15 to hit, and the monger rolls 7+4=11 to evade; Ivan hits by +4. For damage, he rolls 8+4+4=16 wounds, and the monger soaks 3+0=3 wounds. That got him! He deals 13 wounds, dropping the monger to 32 wounds. Finally some progress.</p><p>• Judah swings his sword, getting 7+4=11 to hit vs. the uber’s evade of 3+4=7. Judah hits by +4, and for damage rolls 8+8+4=20 wounds, and the uber rolls 11+5=16 to soak, so suffers 4 wounds and is down to 28 wounds.</p><p>• The N’Orks follow their boss’ lead, and swing at Judah. He rolls to evade their attack of 13, and gets 3+2=5 (obviously not watching the N’Orks). He has to roll (unarmored) to soak 7+4+8=19 wounds, and rolls 10. He suffers 9 wounds, and is down to 3.</p><p>• Cartaan uses stealth again, rolling 9+4=13, and this time decides to target the N’Orks to take them out, so against their intuition static 7+2=9 gets to take +4 to his attack. He rolls 10+4+4=18 to hit vs. 7+2=9 evade; he deals +9 damage, and rolls 10+7+9=26 wounds; they soak 10 of this, but still suffer 16 wounds and are both dropped convincingly. They roll to see if they will pop up next round as Ubern’Norders, and get 2, 2. They’re both done. Whew. Now, they only have to defeat the Ubermonger…</p><p></p><p><strong>Round Seven</strong></p><p>• Bel continues to use his aura of healing… he’s up to 1 wound, Ivan is up to -3, and Judah is up to 6 wounds… so he’s in danger again. He swings his staff, getting a natural 2 and missing.</p><p>• The ubermonger lays the smack down on Judah (again), rolling 4+10=14 to hit; Judah rolls 5+2=7 to evade, so the monger hits by +7. For damage, it rolls 4+9+7=20 wounds, and Judah rolls 8 to soak, meaning that he suffers 12 wounds and is down to -6.</p><p>• Judah has to roll to stay up, DR 6. He rolls and gets 6+4=10; it’s going to take more than that to knock him down again! He attacks the monger, rolling 5+4=9. The monger rolls to evade, getting 9+4=13. Sigh.</p><p>• Ivan throws a bolt of flame, rolling 8+5=13, and the uber rolls 3+4=7 to evade. Ivan gets to add +6 to damage, and rolls 7+4+6=17 wounds; the ubermonger rolls 4+0=4 to soak, and suffers another 13 wounds. The ubermonger is down to 19 wounds, and is looking beatable for the first time…</p><p>• Cartaan uses stealth, rolling 9+4=13, and the monger rolls intuition getting 3+3=6; Cartaan takes +7 to his attack! He fires, rolling 8+4+7=19 to hit, and the ubermonger rolls 6+4=10 to evade. Cartaan hits by +9. For damage, he rolls 9+7+9=25 wounds, and the ubermonger rolls 4+5=9 to soak; he deals 16 wounds, and the monger has 3 wounds remaining. However, he has a resolve point still in his bank, and he spends it here, adding his precision +4 to the damage roll, and bringing the Ubermonger to -1 wounds, and bringing victory to his team!</p><p></p><p>The group of four heroes is level 7, while the total of foes they faced was level 11 after all of the re-born N’Orks… so they each earn 7 XP. This brings Judah to 11 XP total, and in a position to purchase another CP if he so desired. He’ll bank it for now, however.</p><p></p><p><strong>Analysis</strong></p><p>I’m not loving shapechange and the implications for disciples; in bear form, Bel lost his aura, which is one of the main things he does. He can be a melee combat fighter (and a good one) in bear form, or he can be pure support (in human form), but he can’t be an effective combatant and support with his current build. I’m hesitant to allow you to keep abilities between forms, since this defeats the whole idea of a point-build system; you get ‘freebie’ abilities because you’re still the same guy underneath. No. If you become a big bear and you don’t bother buying lore in bear form, when you become a big bear, you don’t have access to the lore +8 you have in your normal form.</p></blockquote><p></p>
[QUOTE="mtdesing, post: 5548249, member: 80043"] [B][U]N’Ork Ubermonger[/U][/B] (50 CPs) physical soak +5; spiked club +5 (attack +7; +12 after activating rage/damage +9) Arms +5; Evade +4; Intuition +3; Might +7; Rage +5; Weapon Specialist +4 (clubs) [B]Round Five.[/B] I roll for the monger’s sequence and get 8+3=11. It goes after Bel. • Bel continues to let his healing aura pulse, so he recovers 3 wounds (now at 12 wounds) and Ivan is up to 0 wounds, so he won’t have to roll to stay up. He will take a swing with his walking staff at the monger, and rolls 11+0=11; the monger rolls to evade and gets 5+4=9. Bel hits by +2! For damage, he rolls 7+1+2=10 wounds; the monger rolls 6+5=11 wounds, and the staff strike fails to harm it. • The monger activates its rage, and gets to attack at +12! It takes a swing at Bel first, rolling 5+12=17 to hit; Bel rolls 9+0=9 to evade; for damage, the monger rolls 5+9+9=23 wounds, and Bel soaks 5+1=6 wounds; he suffers 17 wounds, and is down to -5. On his next turn, he will have to make a roll to stay up. • Judah gets to attack, and rolls 4+4=8 to hit, and the monger rolls 10+4=14 to evade. Judah misses. • Ivan gets to act. Neither of his spontaneous spells will be very helpful here, so he takes a shot with his basic attack spell; he rolls a natural 2, and automatically fails. Grrrr. • The two N’Orks get to attack again, taking their shots at Ivan. He rolls to evade their attack of 13 and rolls 4+2=6 to evade; they hit by +7. He rolls to soak the damage of 18 and gets 8+1=9; he suffers 9 wounds, and is down to -9! He cannot get a break… • Cartaan tries to use his stealth against the monger, rolling 4+4=8, and the monger rolls 5+3=8; he gets to keep his stealth up, but gets no bonus from it. He attacks, rolling 8+4=12. The monger rolls to evade, getting 8+3=11. He hits by +1, and for damage rolls 7+7+1=15 wounds; the monger rolls 5+5=10 to soak, and suffers 5 wounds; it still has 45 wounds, and is barely bothered by the heroes so far… [B]Round Six[/B] • Bel has to roll to stay conscious… he rolls 11+0=11 (DR 5 from -5 wounds), and succeeds. He gets to recover 3 wounds (now at -2) and Ivan recovers 3 wounds as well, now up to only -6… hey, that’s better than it was! • The monger takes a swipe at Judah (basically so that I have an excuse to allow Bel to live another round) and rolls 6+11 (rage has dropped -1)=17 to hit, and Judah rolls 8+2=10 to evade; the monger hits by +7; for damage, it rolls 9+9+7=25 wounds, and Judah (wearing no armor, you’ll remember) soaks 7+0=7 wounds; he suffers 18 wounds, and is down to 12. • Ivan has to roll well here… he first has to roll to stay up, and gets 5+0=5 on the DR 6 roll, so he fails. He spends his 1 resolve point to add his flame to the roll, allowing him to stay up. Now he throws a jet of flame at the monger, rolling 10+5=15 to hit, and the monger rolls 7+4=11 to evade; Ivan hits by +4. For damage, he rolls 8+4+4=16 wounds, and the monger soaks 3+0=3 wounds. That got him! He deals 13 wounds, dropping the monger to 32 wounds. Finally some progress. • Judah swings his sword, getting 7+4=11 to hit vs. the uber’s evade of 3+4=7. Judah hits by +4, and for damage rolls 8+8+4=20 wounds, and the uber rolls 11+5=16 to soak, so suffers 4 wounds and is down to 28 wounds. • The N’Orks follow their boss’ lead, and swing at Judah. He rolls to evade their attack of 13, and gets 3+2=5 (obviously not watching the N’Orks). He has to roll (unarmored) to soak 7+4+8=19 wounds, and rolls 10. He suffers 9 wounds, and is down to 3. • Cartaan uses stealth again, rolling 9+4=13, and this time decides to target the N’Orks to take them out, so against their intuition static 7+2=9 gets to take +4 to his attack. He rolls 10+4+4=18 to hit vs. 7+2=9 evade; he deals +9 damage, and rolls 10+7+9=26 wounds; they soak 10 of this, but still suffer 16 wounds and are both dropped convincingly. They roll to see if they will pop up next round as Ubern’Norders, and get 2, 2. They’re both done. Whew. Now, they only have to defeat the Ubermonger… [B]Round Seven[/B] • Bel continues to use his aura of healing… he’s up to 1 wound, Ivan is up to -3, and Judah is up to 6 wounds… so he’s in danger again. He swings his staff, getting a natural 2 and missing. • The ubermonger lays the smack down on Judah (again), rolling 4+10=14 to hit; Judah rolls 5+2=7 to evade, so the monger hits by +7. For damage, it rolls 4+9+7=20 wounds, and Judah rolls 8 to soak, meaning that he suffers 12 wounds and is down to -6. • Judah has to roll to stay up, DR 6. He rolls and gets 6+4=10; it’s going to take more than that to knock him down again! He attacks the monger, rolling 5+4=9. The monger rolls to evade, getting 9+4=13. Sigh. • Ivan throws a bolt of flame, rolling 8+5=13, and the uber rolls 3+4=7 to evade. Ivan gets to add +6 to damage, and rolls 7+4+6=17 wounds; the ubermonger rolls 4+0=4 to soak, and suffers another 13 wounds. The ubermonger is down to 19 wounds, and is looking beatable for the first time… • Cartaan uses stealth, rolling 9+4=13, and the monger rolls intuition getting 3+3=6; Cartaan takes +7 to his attack! He fires, rolling 8+4+7=19 to hit, and the ubermonger rolls 6+4=10 to evade. Cartaan hits by +9. For damage, he rolls 9+7+9=25 wounds, and the ubermonger rolls 4+5=9 to soak; he deals 16 wounds, and the monger has 3 wounds remaining. However, he has a resolve point still in his bank, and he spends it here, adding his precision +4 to the damage roll, and bringing the Ubermonger to -1 wounds, and bringing victory to his team! The group of four heroes is level 7, while the total of foes they faced was level 11 after all of the re-born N’Orks… so they each earn 7 XP. This brings Judah to 11 XP total, and in a position to purchase another CP if he so desired. He’ll bank it for now, however. [B]Analysis[/B] I’m not loving shapechange and the implications for disciples; in bear form, Bel lost his aura, which is one of the main things he does. He can be a melee combat fighter (and a good one) in bear form, or he can be pure support (in human form), but he can’t be an effective combatant and support with his current build. I’m hesitant to allow you to keep abilities between forms, since this defeats the whole idea of a point-build system; you get ‘freebie’ abilities because you’re still the same guy underneath. No. If you become a big bear and you don’t bother buying lore in bear form, when you become a big bear, you don’t have access to the lore +8 you have in your normal form. [/QUOTE]
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