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Resolute: The Splintered Realm
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<blockquote data-quote="mtdesing" data-source="post: 5656734" data-attributes="member: 80043"><p><strong>Against the Boars: Act I</strong></p><p></p><p>In the northern parts of the forest of Timbervale live the Boar Weren, also called the boaren. They are a tribal, savage race, engaging in barbaric practices. They sometimes ally themselves with the Wereboars, but the lycanthropes view these as lesser creatures. </p><p></p><p>For his first mission, Nemo is hired by Umark of Fort Morovar to gather some information from the nearby boaren. Nemo will wander the nearby woodlands in search of a Boaren Savager who carries a message. He’s to watch a trail several miles west of the keep, attacking boaren that travel the road to hopefully waylay a savager named Vendo and recover a message from him. </p><p></p><p>There is a 1 in 6 chance that each boaren who passes is Vendo. It will require a DR 12 intuition roll to correctly distinguish Vendo from another passing brute. A failed roll means that Nemo has to assume it could be Vendo, and attack… </p><p></p><p>From his hidden spot, Nemo can get +2 to stealth attempts to make a surprise attack.</p><p></p><p>For the first boaren, he rolls 2; it’s a normal boaren brute.</p><p>- Nemo rolls to see if he can identify this boaren; he rolls 12+2=14 and knows it’s not Vendo, but it looks a lot like him! </p><p>- He rolls to see if he gets surprise, and rolls 6+2=8, and the brute rolls 12+1=13; no way he’s being surprised!</p><p>- The brute wins sequence (10+0=10 beats Nemo’s 8+1=9). It rolls to attack, and gets 5+3=8; Nemo rolls 6+2=8 to evade, and the boaren hits by +0. For damage, it rolls 6+1=7 wounds, and Nemo soaks 3+2=5 wounds; he suffers 2 wounds and is down to 8.</p><p>- Nemo attacks with his club, rolling 4+3=7 vs. the brute’s 8+1=9. Nemo spends a resolve point to double his precision, and now has a result of 10, hitting by +1. For damage, he rolls 3+2+1=6 wounds, but the boaren rolls 6+1=7 to soak.</p><p>- The brute attacks again, rolling 7+3=10, and Nemo rolls only 2+2=4 to evade; this is a hit by +6! For damage, the brute rolls 7+1+6=14 wounds, and Nemo rolls 11+2=13 to soak; he suffers 1 wound, and is down to 7.</p><p>- Nemo swings again, getting 5+3=8, and the brute rolls 9+1=10 to evade; he spends his last resolve point, and increases his attack roll to 11, hitting by +1. For damage, he rolls 6+3+1=10 wounds, but the brute rolls 11+1=12 to soak. Ack!</p><p>- The brute rolls again to hit, getting 9+3=12, and Nemo rolls 8+2=10 to evade; for damage, the brute rolls 9+1+2=12 wounds, and Nemo soaks 7+2=9, leaving him at 4 wounds and in need of some help!</p><p>- Nemo finally gets a break, attacking at 8+3=11, and the brute rolls 5+1=6 to evade; Nemo rolls 11+2+5=18 wounds to the head, and the brute rolls 5+1=6 to soak; Nemo cracks his skull at last, dropping the brute in one well-placed shot.</p><p>- This was an at-level encounter, so Nemo gets 3 XP. I roll for treasure but don’t get any successes; this brute carries only 2D silver; I roll and get 8 silver. Nemo puts this in his satchel, drags the brute’s body off the road, and gets back into his hiding spot…</p><p></p><p>An hour later (after Nemo is fully healed), another boaren travels up the road; a result of 6, so this is a normal brute again. Nemo rolls 8+2=10, and cannot tell what kind this is… he rolls stealth, and gets 6+2=8, but the boaren gets only 2+1=3 to notice; Nemo leaps upon him, getting to add +5 to his attack; he rolls, and gets 10+3+5=18 to hit, and the boaren rolls 7+1=8 to evade; Nemo hits by +10; for damage, he rolls 8+2+10=20 wounds, and the boaren rolls 8+1=9 to soak; now that Nemo knows how these things fight, he’s better-equipped to take the battle to them (or so it seems…). I roll for treasure again, getting a success for magical treasure! This thing is carrying a minor potion of healing +1. Additionally, it has 9 silver coins. Nemo pockets these, taking his 3XP, increasing his purse to 17 silver won, and pocketing that potion for when he needs it in a pinch.</p><p></p><p>Soon, another boaren travels the path, heading in the opposite direction. A roll of 3 shows that it’s another normal boaren brute. Nemo rolls to see if he can tell it’s normal, but he rolls 7+2=9, and is not sure… he prepares to leap from the shadows again, rolling 11+2=13 vs. the boaren’s 7+1=8; he gets to add +5 to his attack. Springing from above swinging his club, Nemo rolls 12+3+5=20 to hit vs. the boaren’s 4+1=5 evade; he hits by +15! For damage, he rolls 8+2+15=25 wounds, and the boaren soaks 9+1=10; he bludgeons this one to death in a single great clubbing. He quickly searches it for treasure (finding a gemstone worth 9 gold!) in addition to another 8 silver coins. He now has 9 XP, a 9 gold gem, 25 silver, and 3 dead boaren stacked in a ditch nearby. </p><p></p><p>He hides again, and I roll 1! The savager happens by… Nemo rolls 6+2=8, and cannot tell if this is another brute or the savager named Vendo. He rolls stealth, getting 7+2=9, but Vendo rolls 9+2=11… it sees the bloody marks along the path, and senses the potential ambush. It’s sequence.</p><p>- Nemo rolls 7+1=8, and so does Vendo. Nemo will go first due to higher intuition.</p><p>- Nemo attacks, rolling 6+3=9 to hit, and Vendo rolls 5+2=7 to evade; Nemo hits by +2; for damage, he rolls 4+2+2=8 wounds, and Vendo soaks 5+2=7; he deals 1 wound, bringing Vendo to 12 wounds.</p><p>- Vendo strikes back with his spiked club, rolling 3+4=7, but Nemo rolls 6+2=8 to evade; he narrowly dodges the spiked club.</p><p>- Nemo swings again, rolling 7+3=10, and Vendo rolls 4+1=5 to evade; Nemo hits by +5, and for damage rolls 11+2+5=18 wounds! Vendo soaks 8+2=10 of these, suffering 8 wounds, and bringing him to 4.</p><p>- Vendo strikes, getting 12+4=16 to hit vs. Nemo’s evade of 10+2=12. Nemo cannot get out of the way even with a resolve point, so he accepts this; Vendo deals 3+2+4=9 wounds, but Nemo soaks 8+2=10, and his armor absorbs the full blow.</p><p>- Nemo swings again (sensing victory at hand!) and gets 8+3=11 to hit vs. Vendo’s evade of 5+2=7; for damage Nemo rolls only 3+2+4=9 wounds, and Vendo soaks 6+2=8; Nemo deals 1 wound, taking Vendo to 3 wounds, but he spends a resolve point to add his precision to the damage, finding a weak spot in Vendo’s mail shirt; Vendo is at 0 wounds, but since he is a boss, he gets to roll to stay up! He’ll automatically make this roll, but he’s reeling now.</p><p>- Vendo retaliates, rolling 8+4=12, and Nemo evades with 7+2=9; for damage, Vendo rolls 5+2+3=10 wounds, and Nemo soaks 4+2=6 wounds; he suffers 4 wounds, and is down to 6.</p><p>- Nemo rolls 10+3=13 to hit, and Vendo rolls 6+2=8 to evade; for damage, Nemo rolls 7+2+5=14 wounds, and Vendo soaks 8+2=10, leaving him at -4 wounds. Nemo will hold onto his final resolve point in case he needs it… Vendo stays up, rolling 4+4=8 vs. the DR 4 roll to stay vertical.</p><p>- Vendo swings with 10+3=13, and Nemo rolls 9+2=11 to evade; he uses his final resolve point to add his precision to evade for this roll, increasing his evade result to 14 and dodging the blow.</p><p>- Nemo strikes again, rolling 5+3=8 vs. Vendo’s evade of 11+1=12; no chance!</p><p>- Vendo swings, rolling 7+3=10 and Nemo rolls 8+2=10 to evade; so close! For damage, Vendo rolls 11+2=13 wounds, and Nemo rolls 9+2=11 to soak; he suffers 2 wounds, and is down to 4 wounds; he’s feeling the pain!</p><p>- Nemo swings, rolling 6+3=9, but Vendo rolls 12+1=13 to evade; Nemo misses by a mile.</p><p>- Vendo rolls 5+4=9 to hit with his spiked club, and Nemo rolls 4+2=6 to evade; for damage, Vendo rolls 7+2+3=12 wounds, and Nemo rolls 3+2=5 to soak! Ack! He’s at -3 wounds, and has to roll might to stay alive; he rolls 5, and barely stays conscious, as the spiked club has nearly knocked him into next week (and forced me to make a new hero!)</p><p>- On his turn, Nemo drinks his potion, recovering 7+1=8 wounds; he’s now up to 5 wounds. He takes a minor penalty to his attack roll as well, rolling 11+3-3=11 to hit vs. Vendo’s evade of 5+1=6. He hits by +5! For damage, he rolls 11+2+5=18 wounds, and Vendo rolls 6+2=8 to soak; he deals 10 wounds, bringing Vendo to -14 wounds; he needs to roll a natural 10 or better on the dice to keep fighting; he rolls 8+4=12 vs. the DR 14 roll, and he falls to the ground, bloody and defeated.</p><p></p><p>- Nemo rolls for treasure on Vendo, and recovers money; he recovers a necklace worth 10 gold. He also gathers 8 more silver coins.</p><p>- Vendo is worth 5 XP, bringing Nemo’s XP total to 14.</p><p>- Nemo also recovers a message written in the boaren language. He takes this back to Umark of Fort Morovar. </p><p>- Nemo is told to deliver this message to the regent of the fort. He does so, and is rewarded with the wayfarer’s jewel. This grants +2 to intuition. He also receives 6 XP, bringing his total to 20 XP. He spends this to get 2 CPs; with these, he takes a shout of stunning, linked to his intuition.</p><p>- He redeems the silver, gemstone and necklace for gold coins.</p><p></p><p><strong><u>Boaren Brute</u></strong> (8 CPs) Soak +1 physical</p><p>Arms +1; Evade +1; Intuition +1; Might +3; Speed +1</p><p>Club (attack +3/damage +1)</p><p></p><p><strong><u>Boaren Savager</u></strong> (13 CPs) Soak +2 physical</p><p>Arms +2; Evade +1; Intuition +2; Might +4; Speed +2</p><p>Spiked Club (attack +4/damage +2)</p><p></p><p><strong><u>Nemo, Narglyn Adventurer</u></strong> (12 CPs) Soaks +2 physical (from ring mail +2)</p><p>Arms +2; Evade +2; Intuition +3 [2 CPs/ +2 from gem] (shout of stunning); Precision +3 [2 CPs/+1 racial shift]; Resolve +2</p><p>War Club +2 (attack +3/damage +2)</p><p>27 gold coins; 3 silver coins; wayfarer’s jewel (intuition +2)</p></blockquote><p></p>
[QUOTE="mtdesing, post: 5656734, member: 80043"] [B]Against the Boars: Act I[/B] In the northern parts of the forest of Timbervale live the Boar Weren, also called the boaren. They are a tribal, savage race, engaging in barbaric practices. They sometimes ally themselves with the Wereboars, but the lycanthropes view these as lesser creatures. For his first mission, Nemo is hired by Umark of Fort Morovar to gather some information from the nearby boaren. Nemo will wander the nearby woodlands in search of a Boaren Savager who carries a message. He’s to watch a trail several miles west of the keep, attacking boaren that travel the road to hopefully waylay a savager named Vendo and recover a message from him. There is a 1 in 6 chance that each boaren who passes is Vendo. It will require a DR 12 intuition roll to correctly distinguish Vendo from another passing brute. A failed roll means that Nemo has to assume it could be Vendo, and attack… From his hidden spot, Nemo can get +2 to stealth attempts to make a surprise attack. For the first boaren, he rolls 2; it’s a normal boaren brute. - Nemo rolls to see if he can identify this boaren; he rolls 12+2=14 and knows it’s not Vendo, but it looks a lot like him! - He rolls to see if he gets surprise, and rolls 6+2=8, and the brute rolls 12+1=13; no way he’s being surprised! - The brute wins sequence (10+0=10 beats Nemo’s 8+1=9). It rolls to attack, and gets 5+3=8; Nemo rolls 6+2=8 to evade, and the boaren hits by +0. For damage, it rolls 6+1=7 wounds, and Nemo soaks 3+2=5 wounds; he suffers 2 wounds and is down to 8. - Nemo attacks with his club, rolling 4+3=7 vs. the brute’s 8+1=9. Nemo spends a resolve point to double his precision, and now has a result of 10, hitting by +1. For damage, he rolls 3+2+1=6 wounds, but the boaren rolls 6+1=7 to soak. - The brute attacks again, rolling 7+3=10, and Nemo rolls only 2+2=4 to evade; this is a hit by +6! For damage, the brute rolls 7+1+6=14 wounds, and Nemo rolls 11+2=13 to soak; he suffers 1 wound, and is down to 7. - Nemo swings again, getting 5+3=8, and the brute rolls 9+1=10 to evade; he spends his last resolve point, and increases his attack roll to 11, hitting by +1. For damage, he rolls 6+3+1=10 wounds, but the brute rolls 11+1=12 to soak. Ack! - The brute rolls again to hit, getting 9+3=12, and Nemo rolls 8+2=10 to evade; for damage, the brute rolls 9+1+2=12 wounds, and Nemo soaks 7+2=9, leaving him at 4 wounds and in need of some help! - Nemo finally gets a break, attacking at 8+3=11, and the brute rolls 5+1=6 to evade; Nemo rolls 11+2+5=18 wounds to the head, and the brute rolls 5+1=6 to soak; Nemo cracks his skull at last, dropping the brute in one well-placed shot. - This was an at-level encounter, so Nemo gets 3 XP. I roll for treasure but don’t get any successes; this brute carries only 2D silver; I roll and get 8 silver. Nemo puts this in his satchel, drags the brute’s body off the road, and gets back into his hiding spot… An hour later (after Nemo is fully healed), another boaren travels up the road; a result of 6, so this is a normal brute again. Nemo rolls 8+2=10, and cannot tell what kind this is… he rolls stealth, and gets 6+2=8, but the boaren gets only 2+1=3 to notice; Nemo leaps upon him, getting to add +5 to his attack; he rolls, and gets 10+3+5=18 to hit, and the boaren rolls 7+1=8 to evade; Nemo hits by +10; for damage, he rolls 8+2+10=20 wounds, and the boaren rolls 8+1=9 to soak; now that Nemo knows how these things fight, he’s better-equipped to take the battle to them (or so it seems…). I roll for treasure again, getting a success for magical treasure! This thing is carrying a minor potion of healing +1. Additionally, it has 9 silver coins. Nemo pockets these, taking his 3XP, increasing his purse to 17 silver won, and pocketing that potion for when he needs it in a pinch. Soon, another boaren travels the path, heading in the opposite direction. A roll of 3 shows that it’s another normal boaren brute. Nemo rolls to see if he can tell it’s normal, but he rolls 7+2=9, and is not sure… he prepares to leap from the shadows again, rolling 11+2=13 vs. the boaren’s 7+1=8; he gets to add +5 to his attack. Springing from above swinging his club, Nemo rolls 12+3+5=20 to hit vs. the boaren’s 4+1=5 evade; he hits by +15! For damage, he rolls 8+2+15=25 wounds, and the boaren soaks 9+1=10; he bludgeons this one to death in a single great clubbing. He quickly searches it for treasure (finding a gemstone worth 9 gold!) in addition to another 8 silver coins. He now has 9 XP, a 9 gold gem, 25 silver, and 3 dead boaren stacked in a ditch nearby. He hides again, and I roll 1! The savager happens by… Nemo rolls 6+2=8, and cannot tell if this is another brute or the savager named Vendo. He rolls stealth, getting 7+2=9, but Vendo rolls 9+2=11… it sees the bloody marks along the path, and senses the potential ambush. It’s sequence. - Nemo rolls 7+1=8, and so does Vendo. Nemo will go first due to higher intuition. - Nemo attacks, rolling 6+3=9 to hit, and Vendo rolls 5+2=7 to evade; Nemo hits by +2; for damage, he rolls 4+2+2=8 wounds, and Vendo soaks 5+2=7; he deals 1 wound, bringing Vendo to 12 wounds. - Vendo strikes back with his spiked club, rolling 3+4=7, but Nemo rolls 6+2=8 to evade; he narrowly dodges the spiked club. - Nemo swings again, rolling 7+3=10, and Vendo rolls 4+1=5 to evade; Nemo hits by +5, and for damage rolls 11+2+5=18 wounds! Vendo soaks 8+2=10 of these, suffering 8 wounds, and bringing him to 4. - Vendo strikes, getting 12+4=16 to hit vs. Nemo’s evade of 10+2=12. Nemo cannot get out of the way even with a resolve point, so he accepts this; Vendo deals 3+2+4=9 wounds, but Nemo soaks 8+2=10, and his armor absorbs the full blow. - Nemo swings again (sensing victory at hand!) and gets 8+3=11 to hit vs. Vendo’s evade of 5+2=7; for damage Nemo rolls only 3+2+4=9 wounds, and Vendo soaks 6+2=8; Nemo deals 1 wound, taking Vendo to 3 wounds, but he spends a resolve point to add his precision to the damage, finding a weak spot in Vendo’s mail shirt; Vendo is at 0 wounds, but since he is a boss, he gets to roll to stay up! He’ll automatically make this roll, but he’s reeling now. - Vendo retaliates, rolling 8+4=12, and Nemo evades with 7+2=9; for damage, Vendo rolls 5+2+3=10 wounds, and Nemo soaks 4+2=6 wounds; he suffers 4 wounds, and is down to 6. - Nemo rolls 10+3=13 to hit, and Vendo rolls 6+2=8 to evade; for damage, Nemo rolls 7+2+5=14 wounds, and Vendo soaks 8+2=10, leaving him at -4 wounds. Nemo will hold onto his final resolve point in case he needs it… Vendo stays up, rolling 4+4=8 vs. the DR 4 roll to stay vertical. - Vendo swings with 10+3=13, and Nemo rolls 9+2=11 to evade; he uses his final resolve point to add his precision to evade for this roll, increasing his evade result to 14 and dodging the blow. - Nemo strikes again, rolling 5+3=8 vs. Vendo’s evade of 11+1=12; no chance! - Vendo swings, rolling 7+3=10 and Nemo rolls 8+2=10 to evade; so close! For damage, Vendo rolls 11+2=13 wounds, and Nemo rolls 9+2=11 to soak; he suffers 2 wounds, and is down to 4 wounds; he’s feeling the pain! - Nemo swings, rolling 6+3=9, but Vendo rolls 12+1=13 to evade; Nemo misses by a mile. - Vendo rolls 5+4=9 to hit with his spiked club, and Nemo rolls 4+2=6 to evade; for damage, Vendo rolls 7+2+3=12 wounds, and Nemo rolls 3+2=5 to soak! Ack! He’s at -3 wounds, and has to roll might to stay alive; he rolls 5, and barely stays conscious, as the spiked club has nearly knocked him into next week (and forced me to make a new hero!) - On his turn, Nemo drinks his potion, recovering 7+1=8 wounds; he’s now up to 5 wounds. He takes a minor penalty to his attack roll as well, rolling 11+3-3=11 to hit vs. Vendo’s evade of 5+1=6. He hits by +5! For damage, he rolls 11+2+5=18 wounds, and Vendo rolls 6+2=8 to soak; he deals 10 wounds, bringing Vendo to -14 wounds; he needs to roll a natural 10 or better on the dice to keep fighting; he rolls 8+4=12 vs. the DR 14 roll, and he falls to the ground, bloody and defeated. - Nemo rolls for treasure on Vendo, and recovers money; he recovers a necklace worth 10 gold. He also gathers 8 more silver coins. - Vendo is worth 5 XP, bringing Nemo’s XP total to 14. - Nemo also recovers a message written in the boaren language. He takes this back to Umark of Fort Morovar. - Nemo is told to deliver this message to the regent of the fort. He does so, and is rewarded with the wayfarer’s jewel. This grants +2 to intuition. He also receives 6 XP, bringing his total to 20 XP. He spends this to get 2 CPs; with these, he takes a shout of stunning, linked to his intuition. - He redeems the silver, gemstone and necklace for gold coins. [B][U]Boaren Brute[/U][/B] (8 CPs) Soak +1 physical Arms +1; Evade +1; Intuition +1; Might +3; Speed +1 Club (attack +3/damage +1) [B][U]Boaren Savager[/U][/B] (13 CPs) Soak +2 physical Arms +2; Evade +1; Intuition +2; Might +4; Speed +2 Spiked Club (attack +4/damage +2) [B][U]Nemo, Narglyn Adventurer[/U][/B] (12 CPs) Soaks +2 physical (from ring mail +2) Arms +2; Evade +2; Intuition +3 [2 CPs/ +2 from gem] (shout of stunning); Precision +3 [2 CPs/+1 racial shift]; Resolve +2 War Club +2 (attack +3/damage +2) 27 gold coins; 3 silver coins; wayfarer’s jewel (intuition +2) [/QUOTE]
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