Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Resolution mechanics with more complex results?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilja" data-source="post: 6446655" data-attributes="member: 84300"><p>1. You miss. Missing should be a high risk, especially if unskilled or shooting in disadvantageous situations (shooting at long range vs a moving light 'mech for example). Though most 'mechs will have two or three different attacks, so there's a decent chance of hitting with _something_, at least.</p><p>2. I don't get the question really? There'll be a 2/6 to roll for body or legs respectively, and 1/6 for each arm. This replaces the standard method of rolling 2d6 and consulting a table. There's no universally "better" or "worse" place to hit, it depends a lot on circumstance, though you generally want to hit as much as possible in a single location and avoid spreading the damage out if possible. Higher skill will make it more likely that the pilot can control where the damage ends up; they can take advantage of more openings.</p><p></p><p>The only numbers involved at all would be in the number of dice used, as well as a single d6 for determining which critical hit effect happens if you're critically hit. Each hit location has six "slots", so for example, the "left side" location of an Atlas AS7-D would contain something like 1. Arm Actuator; 2. Heatsink; 3 Heatsink; 4 LRM-20; 5 Medium Laser; 6 LRM ammunition. It has 20 points of armor and 15 points of internal structure.</p><p></p><p>So for an example, let's say I'm piloting a heavy 'mech known as the Grasshopper GHR-5H, and have managed to jump in right behind the assault 'mech known as the Atlas AS7-D (mentioned above). The Grasshoppers main weapons are a Large Laser and a set of four Medium Lasers. I'm already running pretty hot from previous firing and jumping, so I'll opt just to use the Medium Lasers which together do 8 damage.</p><p>Let's say my skill is 4, and I'm firing at close range so +1, and at the back of the enemy 'mech so +1, but I've jumped this round so -1. So I roll 5 colored d6's and one regular d6. Let's say hypothetically two of them come up red, so I hit the left side. The left side is already pretty stripped of armor, so my hit goes through the last remaining armor and tear into the internal structure. Since it hurts the internal structure, it scores a critical hit, and I look at my rolled regular d6, which shows 4. Then I look at the atlas sheet and see that 4 means I've critically hit the LRM-20, which is great. The long-range missiles are destroyed, and the atlas has lost a lot of punch.</p><p></p><p>EDIT: On your edit, that may be different from area to area; I've only met two people ever who insisted on using their own dice, and both of those were in WoD. And of course magic players love their personal life counters. But in other games I've rather met the opposite, people prefer if the game arranger/gm has dice for everybody xD.</p></blockquote><p></p>
[QUOTE="Ilja, post: 6446655, member: 84300"] 1. You miss. Missing should be a high risk, especially if unskilled or shooting in disadvantageous situations (shooting at long range vs a moving light 'mech for example). Though most 'mechs will have two or three different attacks, so there's a decent chance of hitting with _something_, at least. 2. I don't get the question really? There'll be a 2/6 to roll for body or legs respectively, and 1/6 for each arm. This replaces the standard method of rolling 2d6 and consulting a table. There's no universally "better" or "worse" place to hit, it depends a lot on circumstance, though you generally want to hit as much as possible in a single location and avoid spreading the damage out if possible. Higher skill will make it more likely that the pilot can control where the damage ends up; they can take advantage of more openings. The only numbers involved at all would be in the number of dice used, as well as a single d6 for determining which critical hit effect happens if you're critically hit. Each hit location has six "slots", so for example, the "left side" location of an Atlas AS7-D would contain something like 1. Arm Actuator; 2. Heatsink; 3 Heatsink; 4 LRM-20; 5 Medium Laser; 6 LRM ammunition. It has 20 points of armor and 15 points of internal structure. So for an example, let's say I'm piloting a heavy 'mech known as the Grasshopper GHR-5H, and have managed to jump in right behind the assault 'mech known as the Atlas AS7-D (mentioned above). The Grasshoppers main weapons are a Large Laser and a set of four Medium Lasers. I'm already running pretty hot from previous firing and jumping, so I'll opt just to use the Medium Lasers which together do 8 damage. Let's say my skill is 4, and I'm firing at close range so +1, and at the back of the enemy 'mech so +1, but I've jumped this round so -1. So I roll 5 colored d6's and one regular d6. Let's say hypothetically two of them come up red, so I hit the left side. The left side is already pretty stripped of armor, so my hit goes through the last remaining armor and tear into the internal structure. Since it hurts the internal structure, it scores a critical hit, and I look at my rolled regular d6, which shows 4. Then I look at the atlas sheet and see that 4 means I've critically hit the LRM-20, which is great. The long-range missiles are destroyed, and the atlas has lost a lot of punch. EDIT: On your edit, that may be different from area to area; I've only met two people ever who insisted on using their own dice, and both of those were in WoD. And of course magic players love their personal life counters. But in other games I've rather met the opposite, people prefer if the game arranger/gm has dice for everybody xD. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resolution mechanics with more complex results?
Top