Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
Towards 5E - An Advanced Ruleset
Resolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4957397" data-attributes="member: 14506"><p>I think 4e clearly went with the offensive player making the roll and the defensive player sets the DC. When 4e was released I was 100% sold on the format, recently my mind has begun to change. In 1e/2e/3e they all used the save system. The system added a little bit of drama to the die roll. </p><p></p><p>DM: “save for the fireball”</p><p>Player: Picks up his favorite d20, kisses it for good luck and rolls</p><p></p><p>Now it is, I roll to hit and do damage based on that. The defense just gets what is coming and never really has a stake in defense other than at character creation.</p><p></p><p>Heck even AC could be done this way too. Every sword blow hits – unless they dodge/deflect/block it…</p><p></p><p>So the reason I say that here is that when you put the emphasis back on the player defending the attack then it feels less like you have to have a diminished effect on every power/spell/basic attack.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4957397, member: 14506"] I think 4e clearly went with the offensive player making the roll and the defensive player sets the DC. When 4e was released I was 100% sold on the format, recently my mind has begun to change. In 1e/2e/3e they all used the save system. The system added a little bit of drama to the die roll. DM: “save for the fireball” Player: Picks up his favorite d20, kisses it for good luck and rolls Now it is, I roll to hit and do damage based on that. The defense just gets what is coming and never really has a stake in defense other than at character creation. Heck even AC could be done this way too. Every sword blow hits – unless they dodge/deflect/block it… So the reason I say that here is that when you put the emphasis back on the player defending the attack then it feels less like you have to have a diminished effect on every power/spell/basic attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
Towards 5E - An Advanced Ruleset
Resolution
Top