Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Resolving conflict and achieving outcomes without combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8318480" data-attributes="member: 6696971"><p>Let’s see. Last 3 games:</p><p></p><p>WEDNESDAY (Blades in the Dark)</p><p></p><p>Social Score - Objective was to convince the Inkrakes (The Duskvol Times) to “correct” (in this case the Crew was fabricating a story…the Times had the correct story) the story they were about to run with in the morning about the Crew’s (a cabby front for the Smugglers they are) role in the ever-escalating Labor Union War in Coalridge and the recent calamity with one of the primary gangs.</p><p></p><p>This Social Conflict was resolved via Linked Clocks; “Establish Your Bonafides” (which involved parrying social charges that they weren’t in the Cabby Labor Union and lack of tax records and pulling out sworn affadavits against eyewitness testimony etc) and then “Write the Story” (weave a compelling yarn that fit with known facts).</p><p></p><p>This was successful but ended explosively after an Action Roll Complication yielded a sniper attack on the Editor in Chief (which was actually meant for the Crew…but she doesn’t need to know that).</p><p></p><p>THURSDAY (Dungeon World)</p><p></p><p>The week prior ended with a young girl being rescued from near death due to a prolonged exposure-based execution at the hands of her brutal badlands tribe (because she is barren).</p><p></p><p>1st conflict was to save her flagging body from its wounds handled via a Tug of War Clock (started at 3, 6 she survives and 0 she dies). </p><p></p><p>2nd conflict was to inspire her to live on and join the group (it turns out the girl is a Sprit-speaker) where I am playing the girl’s “despair/will to die.” This was another Tug of War 4 start, 8 Win, 0 Lose. You have to gain initiative to move the clock forward. You gain it on a 10+ move and lose it on a 6-. Think volleyball.</p><p></p><p>4th conflict was a Perilous Journey which yielded a Discovery; a tarpit where they would undergo a ritual to speak to the elemental spirits of the tarpit for a baptism to hide them from the divinations (and reprisals) of the Primordial they are journeying to confront. The Fighter’s Heirloom Weapon sucks the souls of the defeated. Among those souls was a former elemental of this very tarpit which was corrupted by the primordial and turned into a pyroclastic elemental which attacks the PC’s and their clan in their river delta home prior. The Fighter called it forth from his weapon to cleanse it with a successful move, thereby empowering the Druid’s Elemental Mastery move to call upon the elements of the tarpit to imbue them.</p><p></p><p>FRIDAY (Blades in the Dark)</p><p></p><p>Social Score - Objective is to get a moneyed investor for patronage of them securing a wing of the Charterhall University’s Museum of Antiquities. One of their contacts led them to The Veil; a high-society den of serious vice of a supernatural persuasion. Their mark was their with his mistress and it was sort of a 90s rave club vibe but everyone was possessed by spirits! Things went south when the mistress’s spirit was one of the PC’s prior kills (an accepted Devil’s Bargain). </p><p></p><p>Anyway, I’m running long here. There was a Racing Clock involving “Sprit Adjuring vs Security Alerted.” Tons of shenanigans happened here (spirit adjured and into the Whisper’s Spirit Bottle for later > security was indeed alerted as Clock filled at same time > the mistress had a heart attack and almost died - Fortune Roll > they were able to find an exit and beat feet with the possessed would-be-patron via the Hound’s mind link and working with her spirit dog outside the club > the patron was possessed by a laborer that offered to give up the Patron if they swore to avenge its death and take it to its family…the Wraiths killed him for seeing something he shouldn’t have seen).</p><p></p><p></p><p>None of this includes the micro-conflicts in Information Gathering phases of the two Blades in the Dark games.</p><p></p><p>The only actual physical conflict was getting the journalists out of the room as the ghost sniper shot up the conference room and then getting everyone to the Ghost-Proof Panic Room of the Duskvol Times. Then Dungeon World saw an actual combat with a giant “Ankhegopillar”; slain. And the adjuring of the spirit in the girl saw 1 Harm to the face of the hound (Resisted down to 1) as they dealt with the thrashing of the spirit within the mistress of the would-be-patron.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8318480, member: 6696971"] Let’s see. Last 3 games: WEDNESDAY (Blades in the Dark) Social Score - Objective was to convince the Inkrakes (The Duskvol Times) to “correct” (in this case the Crew was fabricating a story…the Times had the correct story) the story they were about to run with in the morning about the Crew’s (a cabby front for the Smugglers they are) role in the ever-escalating Labor Union War in Coalridge and the recent calamity with one of the primary gangs. This Social Conflict was resolved via Linked Clocks; “Establish Your Bonafides” (which involved parrying social charges that they weren’t in the Cabby Labor Union and lack of tax records and pulling out sworn affadavits against eyewitness testimony etc) and then “Write the Story” (weave a compelling yarn that fit with known facts). This was successful but ended explosively after an Action Roll Complication yielded a sniper attack on the Editor in Chief (which was actually meant for the Crew…but she doesn’t need to know that). THURSDAY (Dungeon World) The week prior ended with a young girl being rescued from near death due to a prolonged exposure-based execution at the hands of her brutal badlands tribe (because she is barren). 1st conflict was to save her flagging body from its wounds handled via a Tug of War Clock (started at 3, 6 she survives and 0 she dies). 2nd conflict was to inspire her to live on and join the group (it turns out the girl is a Sprit-speaker) where I am playing the girl’s “despair/will to die.” This was another Tug of War 4 start, 8 Win, 0 Lose. You have to gain initiative to move the clock forward. You gain it on a 10+ move and lose it on a 6-. Think volleyball. 4th conflict was a Perilous Journey which yielded a Discovery; a tarpit where they would undergo a ritual to speak to the elemental spirits of the tarpit for a baptism to hide them from the divinations (and reprisals) of the Primordial they are journeying to confront. The Fighter’s Heirloom Weapon sucks the souls of the defeated. Among those souls was a former elemental of this very tarpit which was corrupted by the primordial and turned into a pyroclastic elemental which attacks the PC’s and their clan in their river delta home prior. The Fighter called it forth from his weapon to cleanse it with a successful move, thereby empowering the Druid’s Elemental Mastery move to call upon the elements of the tarpit to imbue them. FRIDAY (Blades in the Dark) Social Score - Objective is to get a moneyed investor for patronage of them securing a wing of the Charterhall University’s Museum of Antiquities. One of their contacts led them to The Veil; a high-society den of serious vice of a supernatural persuasion. Their mark was their with his mistress and it was sort of a 90s rave club vibe but everyone was possessed by spirits! Things went south when the mistress’s spirit was one of the PC’s prior kills (an accepted Devil’s Bargain). Anyway, I’m running long here. There was a Racing Clock involving “Sprit Adjuring vs Security Alerted.” Tons of shenanigans happened here (spirit adjured and into the Whisper’s Spirit Bottle for later > security was indeed alerted as Clock filled at same time > the mistress had a heart attack and almost died - Fortune Roll > they were able to find an exit and beat feet with the possessed would-be-patron via the Hound’s mind link and working with her spirit dog outside the club > the patron was possessed by a laborer that offered to give up the Patron if they swore to avenge its death and take it to its family…the Wraiths killed him for seeing something he shouldn’t have seen). None of this includes the micro-conflicts in Information Gathering phases of the two Blades in the Dark games. The only actual physical conflict was getting the journalists out of the room as the ghost sniper shot up the conference room and then getting everyone to the Ghost-Proof Panic Room of the Duskvol Times. Then Dungeon World saw an actual combat with a giant “Ankhegopillar”; slain. And the adjuring of the spirit in the girl saw 1 Harm to the face of the hound (Resisted down to 1) as they dealt with the thrashing of the spirit within the mistress of the would-be-patron. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resolving conflict and achieving outcomes without combat
Top