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Resolving conflict and achieving outcomes without combat
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<blockquote data-quote="Manbearcat" data-source="post: 8318740" data-attributes="member: 6696971"><p>What [USER=16814]@Ovinomancer[/USER] has posted + the scope/goal of a Score + the rules of the game.</p><p></p><p>The scope of what you're talking about seems to me to be basically a hostile takeover of the Ink Rakes:</p><p></p><p><strong>Ink Rakes (ii):</strong> The journalists, muckrakers, and newspaper publishers of Doskvol.</p><p></p><p>That (ii) means Tier 2. So, if you're going to aim for a hostile takeover of the Ink Rakes (meaning persistently dictate outright what is published), that is going to involve (a) going to War with them (this is a -3 Faction Status situation w/ mechanical riders) which is a process unto itself and (b) putting them into such an untenable situation that your Social Score (to declare a cease-fire) incentivizes both a cessation of hostilities AND effectively turning over their operations to the Crew...and then the social conflict of the Score is successful. Ink Rakes (as an institution of Duskvol...any individual journalists may have integrity/courage) would absolutely rather live on their knees than die on their feet.</p><p></p><p>A Tier 2 Institution w/ Weak Hold (like the Ink Rakes) has resources they can marshal to help them in this (the typical, encoded resources available to a Tier 2 Faction + Allies who either want a free and independent press or institutions that have a role in getting the press they want). However, they absolutely would be vulnerable to a hostile takeover like this by a sufficiently capable/backed Crew. But that takeover would earn fallout in the way of (a) negative Faction with other Trade/Institutions/Gangs in the city, (b) an encounter with the Crime Boss of the ward, and (c) Faction/Setting Clocks that would be actuated during downtime (that the PCs could address via Downtime Activities themselves) which would have consequences for the Setting/Crew when they "go off".</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8318740, member: 6696971"] What [USER=16814]@Ovinomancer[/USER] has posted + the scope/goal of a Score + the rules of the game. The scope of what you're talking about seems to me to be basically a hostile takeover of the Ink Rakes: [B]Ink Rakes (ii):[/B] The journalists, muckrakers, and newspaper publishers of Doskvol. That (ii) means Tier 2. So, if you're going to aim for a hostile takeover of the Ink Rakes (meaning persistently dictate outright what is published), that is going to involve (a) going to War with them (this is a -3 Faction Status situation w/ mechanical riders) which is a process unto itself and (b) putting them into such an untenable situation that your Social Score (to declare a cease-fire) incentivizes both a cessation of hostilities AND effectively turning over their operations to the Crew...and then the social conflict of the Score is successful. Ink Rakes (as an institution of Duskvol...any individual journalists may have integrity/courage) would absolutely rather live on their knees than die on their feet. A Tier 2 Institution w/ Weak Hold (like the Ink Rakes) has resources they can marshal to help them in this (the typical, encoded resources available to a Tier 2 Faction + Allies who either want a free and independent press or institutions that have a role in getting the press they want). However, they absolutely would be vulnerable to a hostile takeover like this by a sufficiently capable/backed Crew. But that takeover would earn fallout in the way of (a) negative Faction with other Trade/Institutions/Gangs in the city, (b) an encounter with the Crime Boss of the ward, and (c) Faction/Setting Clocks that would be actuated during downtime (that the PCs could address via Downtime Activities themselves) which would have consequences for the Setting/Crew when they "go off". [/QUOTE]
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