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Resolving conflict and achieving outcomes without combat
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<blockquote data-quote="Ovinomancer" data-source="post: 8318744" data-attributes="member: 16814"><p>[USER=6696971]@Manbearcat[/USER] gave a great answer for how Blades works. However, I'd like to comment that Sauron, or something Sauron-like, is out of genre for the game, so it's not really a question that makes sense. MBC did a good job extrapolating, but even there the threats are just below what Sauron is.</p><p></p><p>However, you could use FitD for a game where you might be convincing Sauron of something, but the context, genre conventions, and game specific adjustments are going to he doing way more work than the core mechanic, which is just going to give an answer posed by thise things. This, I think, is the important bit: the mechanics resolve the question posed, but the question that is posed is very much dependent on quite a lot of things. When you say, "can you change Sauron's mind" there's lot of of things missing here to understand how this question is posed to the mechanics. Just looking at what counts for a success on a roll doesn't get to what's necessary to engage the mechanic to begin with. I'd need quite a lot of extra information to really know what question is being posed to the mechanics by your query.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8318744, member: 16814"] [USER=6696971]@Manbearcat[/USER] gave a great answer for how Blades works. However, I'd like to comment that Sauron, or something Sauron-like, is out of genre for the game, so it's not really a question that makes sense. MBC did a good job extrapolating, but even there the threats are just below what Sauron is. However, you could use FitD for a game where you might be convincing Sauron of something, but the context, genre conventions, and game specific adjustments are going to he doing way more work than the core mechanic, which is just going to give an answer posed by thise things. This, I think, is the important bit: the mechanics resolve the question posed, but the question that is posed is very much dependent on quite a lot of things. When you say, "can you change Sauron's mind" there's lot of of things missing here to understand how this question is posed to the mechanics. Just looking at what counts for a success on a roll doesn't get to what's necessary to engage the mechanic to begin with. I'd need quite a lot of extra information to really know what question is being posed to the mechanics by your query. [/QUOTE]
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