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Resolving conflict and achieving outcomes without combat
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<blockquote data-quote="Campbell" data-source="post: 8318849" data-attributes="member: 16586"><p>Exalted Third Edition has a more personal take on social influence that is very grounded in prepared details, but still has some very defined limits and ways to convince characters. Each character (PC and NPC) has a list of defined intimacies (things they care about) in 3 levels of potency (minor, major, defining). In order to convince someone to do something it has to appeal to one of their intimacies and you have to beat their Resolve.</p><p></p><p>It takes a Minor Intimacy to convince a character to perform an <strong>inconvenient task</strong>. Something that poses some mild danger or inconvenience, but will not effect their livelihood or pose a serious risk of injury. The kind of thing that takes no longer than a single scene to perform.</p><p></p><p>It takes a Major Intimacy to convince someone to perform a <strong>serious task</strong>. This includes things that carry a serious personal risk, like convincing a peasant to join your militia or convincing someone to smuggle contraband for you. These tasks can take an extended period of time and might even require personal commitments like joining an organization, or leaving home and taking up residence in another city.</p><p></p><p>It takes a defining intimacy to convince someone to perform a<strong> life changing task</strong>. This is pretty much anything not considered unacceptable influence.</p><p></p><p>Unacceptable influence includes:</p><ul> <li data-xf-list-type="ul">attempting to strengthen or weaken an intimacy without something else equally strong backing it up.</li> <li data-xf-list-type="ul">a persuasion attempt without an intimacy strong enough to do so. Attempting to convince someone to do something life changing with a minor intimacy perhaps.</li> <li data-xf-list-type="ul">Any influence that would cause a character to kill themselves or would result in certain death.</li> <li data-xf-list-type="ul">Any influence that would cause a character to completely abandon a defining intimacy. Delaying them for the moment is still possible.</li> </ul><p>Part and parcel of the way it works is that you can instill new intimacies, and strengthen and weaken existing intimacies through extended social influence. So a dark lord might have a Defining Intimacy of <em>I will chain the world to my will because in my strength it will find purpose</em>. While they have that defining intimacy you will never be able to convince them to give it up completely unless you can get them to care about other things just as much and eventually more.</p><p></p><p>The tension in that situation is that no exchange in Exalted is one sided. Sauron would also be working on Gandalf, trying to convince him the world is better off with the strong ruling over the weak.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8318849, member: 16586"] Exalted Third Edition has a more personal take on social influence that is very grounded in prepared details, but still has some very defined limits and ways to convince characters. Each character (PC and NPC) has a list of defined intimacies (things they care about) in 3 levels of potency (minor, major, defining). In order to convince someone to do something it has to appeal to one of their intimacies and you have to beat their Resolve. It takes a Minor Intimacy to convince a character to perform an [B]inconvenient task[/B]. Something that poses some mild danger or inconvenience, but will not effect their livelihood or pose a serious risk of injury. The kind of thing that takes no longer than a single scene to perform. It takes a Major Intimacy to convince someone to perform a [B]serious task[/B]. This includes things that carry a serious personal risk, like convincing a peasant to join your militia or convincing someone to smuggle contraband for you. These tasks can take an extended period of time and might even require personal commitments like joining an organization, or leaving home and taking up residence in another city. It takes a defining intimacy to convince someone to perform a[B] life changing task[/B]. This is pretty much anything not considered unacceptable influence. Unacceptable influence includes: [LIST] [*]attempting to strengthen or weaken an intimacy without something else equally strong backing it up. [*]a persuasion attempt without an intimacy strong enough to do so. Attempting to convince someone to do something life changing with a minor intimacy perhaps. [*]Any influence that would cause a character to kill themselves or would result in certain death. [*]Any influence that would cause a character to completely abandon a defining intimacy. Delaying them for the moment is still possible. [/LIST] Part and parcel of the way it works is that you can instill new intimacies, and strengthen and weaken existing intimacies through extended social influence. So a dark lord might have a Defining Intimacy of [I]I will chain the world to my will because in my strength it will find purpose[/I]. While they have that defining intimacy you will never be able to convince them to give it up completely unless you can get them to care about other things just as much and eventually more. The tension in that situation is that no exchange in Exalted is one sided. Sauron would also be working on Gandalf, trying to convince him the world is better off with the strong ruling over the weak. [/QUOTE]
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