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General Tabletop Discussion
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Resolving conflict and achieving outcomes without combat
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<blockquote data-quote="Asisreo" data-source="post: 8327015" data-attributes="member: 7019027"><p>Is anyone familiar with the game Shin Megami Tensei? The fifth installment is being released in November. </p><p></p><p>In these games, there are "Demon Negotiations" that can occur. In these demon negotiations, you can ask for a peaceful end mid-combat based on the situation and enemy type. </p><p></p><p>Enemy is weak-willed? They'll want to offer an item, money, or even their assistance in exchange for their life. Enemy is brutish and headstrong? They're likely to demand the promise of more power to join you. Enemy is tricky? They may just ask for your money and flee. </p><p></p><p>These are some of the ways enemies may act in D&D as well and it adds to the realism and sense of authentic NPC's rather than fodder meant to be slain by your blades.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8327015, member: 7019027"] Is anyone familiar with the game Shin Megami Tensei? The fifth installment is being released in November. In these games, there are "Demon Negotiations" that can occur. In these demon negotiations, you can ask for a peaceful end mid-combat based on the situation and enemy type. Enemy is weak-willed? They'll want to offer an item, money, or even their assistance in exchange for their life. Enemy is brutish and headstrong? They're likely to demand the promise of more power to join you. Enemy is tricky? They may just ask for your money and flee. These are some of the ways enemies may act in D&D as well and it adds to the realism and sense of authentic NPC's rather than fodder meant to be slain by your blades. [/QUOTE]
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