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General Tabletop Discussion
*Pathfinder & Starfinder
Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Jer" data-source="post: 7752107" data-attributes="member: 19857"><p>Ah yes - I wasn't thinking about low-level characters getting access to high-level magic items too early. I was thinking of it the other way - with high level characters creating/buying tons of low level items because it's cheaper to do that than to buy/make the high level item. When I have merchants the sell magic items in my games I typically restrict their wares to lower level items and higher level items aren't even available. But that's a personal choice of how my players and I like our campaigns, so I can see how others would have a problem with it.</p><p></p><p>Although if you've already added item levels to the game there's a fix for that, which is to say that high level magic items are too powerful for low level characters to use. Or you could even let them use them but have them cause damage when they do because of the raw power of the item in question. It certainly would solve the problem of low level characters using higher level healing items if you took more damage from using it than you were able to heal with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jer, post: 7752107, member: 19857"] Ah yes - I wasn't thinking about low-level characters getting access to high-level magic items too early. I was thinking of it the other way - with high level characters creating/buying tons of low level items because it's cheaper to do that than to buy/make the high level item. When I have merchants the sell magic items in my games I typically restrict their wares to lower level items and higher level items aren't even available. But that's a personal choice of how my players and I like our campaigns, so I can see how others would have a problem with it. Although if you've already added item levels to the game there's a fix for that, which is to say that high level magic items are too powerful for low level characters to use. Or you could even let them use them but have them cause damage when they do because of the raw power of the item in question. It certainly would solve the problem of low level characters using higher level healing items if you took more damage from using it than you were able to heal with it :) [/QUOTE]
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Community
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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