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*Pathfinder & Starfinder
Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7752165" data-attributes="member: 82106"><p>I think it isn't REALLY just healing wands. As other people have pointed out, there's a whole issue with the price curve for items in general. I would solve the problem in a different way. Maybe, for example, making the effectiveness based on the level of the person USING the item. That would create a different problem, but it COULD be solved. </p><p></p><p>Another option is to simply abandon the notion of easy construction of items. I think its kinda clear 3e made that WAY WAY too easy. If the process for making stuff is inherently limited, requiring rare ingredients which simply cannot be purchased on the open market except perhaps in tiny quantities, making the process of creating items long and tedious, and perhaps requiring a significant up-front expense (IE a whole laboratory to make potions). These are actually all things 1e and 2e did. I feel like those editions were TOO parsimonious (particularly 2e, which was a bit ridiculous) but at the same time they had some good ideas that seem to have gone by the wayside.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7752165, member: 82106"] I think it isn't REALLY just healing wands. As other people have pointed out, there's a whole issue with the price curve for items in general. I would solve the problem in a different way. Maybe, for example, making the effectiveness based on the level of the person USING the item. That would create a different problem, but it COULD be solved. Another option is to simply abandon the notion of easy construction of items. I think its kinda clear 3e made that WAY WAY too easy. If the process for making stuff is inherently limited, requiring rare ingredients which simply cannot be purchased on the open market except perhaps in tiny quantities, making the process of creating items long and tedious, and perhaps requiring a significant up-front expense (IE a whole laboratory to make potions). These are actually all things 1e and 2e did. I feel like those editions were TOO parsimonious (particularly 2e, which was a bit ridiculous) but at the same time they had some good ideas that seem to have gone by the wayside. [/QUOTE]
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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