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General Tabletop Discussion
*Pathfinder & Starfinder
Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Shasarak" data-source="post: 7752168" data-attributes="member: 94143"><p>If that is the case then maybe Paizo should try a more targeted treatment like not having wands of healing for example. It is a simple and elegant solution.</p><p></p><p></p><p></p><p>Starfinder has a much better restriction where you can not buy items higher then your level but you can still use items higher then your level meaning that the DM can give them out as treasure. Gives your character incentive to go out adventuring to get that brand new high level item.</p><p></p><p></p><p></p><p>I must admit that I would be hardly thrilled if the best praise my idea gets is that it is "not the worst idea in the world".</p><p></p><p></p><p></p><p>I think that making high-level consumables exponentially more expensive than low-level consumables just ruins your whole game economy. You can take 4e as an example to the extreme that the designers had to go to introduce more and more expensive coinage just to keep up with the escalation. I know that game designers are not economics majors and on the other hand they could think through the logic of a 20th level character having to lug around a million gp just to buy a 20th level potion of healing.</p></blockquote><p></p>
[QUOTE="Shasarak, post: 7752168, member: 94143"] If that is the case then maybe Paizo should try a more targeted treatment like not having wands of healing for example. It is a simple and elegant solution. Starfinder has a much better restriction where you can not buy items higher then your level but you can still use items higher then your level meaning that the DM can give them out as treasure. Gives your character incentive to go out adventuring to get that brand new high level item. I must admit that I would be hardly thrilled if the best praise my idea gets is that it is "not the worst idea in the world". I think that making high-level consumables exponentially more expensive than low-level consumables just ruins your whole game economy. You can take 4e as an example to the extreme that the designers had to go to introduce more and more expensive coinage just to keep up with the escalation. I know that game designers are not economics majors and on the other hand they could think through the logic of a 20th level character having to lug around a million gp just to buy a 20th level potion of healing. [/QUOTE]
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Community
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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