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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Jer" data-source="post: 7752645" data-attributes="member: 19857"><p>And also from a DM's perspective they need to be something that doesn't break the game if players have them, but also aren't built-into the game on the assumption that players will get them because what if we want to run a low magic campaign? (Or are just bad at remembering to include magic items in our player's treasure hauls?).</p><p></p><p>Also they should be something that wizards should be able to make because some people like to have crafting as part of their character. But they should be special things that nobody remembers how to make because letting PCs build things makes it all too common and not magical enough.</p><p></p><p>And there should never be prices on magic items because that encourages players to think that there should be magic shops. Except there should be prices on items for DMs who want to have merchants who buy and sell magic items in their worlds.</p><p></p><p>And there should be some kind of rule in place that prevents players from hoarding up items and decorating themselves like Christmas trees. But also having magic items strewn around your high level character like a Christmas Tree and being able to pull the right item out at the right time to save your bacon is absolutely an "old school" way of playing that needs to be preserved and the game needs to handle it.</p><p></p><p>I don't envy designers who work on D&D and its variants that are supposed to have a wide audience. Because everyone has an opinion on how all of these things "should" work and you're never going to make them all happy.</p></blockquote><p></p>
[QUOTE="Jer, post: 7752645, member: 19857"] And also from a DM's perspective they need to be something that doesn't break the game if players have them, but also aren't built-into the game on the assumption that players will get them because what if we want to run a low magic campaign? (Or are just bad at remembering to include magic items in our player's treasure hauls?). Also they should be something that wizards should be able to make because some people like to have crafting as part of their character. But they should be special things that nobody remembers how to make because letting PCs build things makes it all too common and not magical enough. And there should never be prices on magic items because that encourages players to think that there should be magic shops. Except there should be prices on items for DMs who want to have merchants who buy and sell magic items in their worlds. And there should be some kind of rule in place that prevents players from hoarding up items and decorating themselves like Christmas trees. But also having magic items strewn around your high level character like a Christmas Tree and being able to pull the right item out at the right time to save your bacon is absolutely an "old school" way of playing that needs to be preserved and the game needs to handle it. I don't envy designers who work on D&D and its variants that are supposed to have a wide audience. Because everyone has an opinion on how all of these things "should" work and you're never going to make them all happy. [/QUOTE]
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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