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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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<blockquote data-quote="Tony Vargas" data-source="post: 7752758" data-attributes="member: 996"><p>... no, much as I loved it, and still appreciate the great times we had... just, no, without continuous DM intervention, it worked not even a teeny bit, let alone well, let alone perfectly.... So was 1e. 4e & 5e both fixed the low-level spell wand (or scroll) spamming issues of 3e. 4e by making wands implements, and magic items casting spells milestone-limited item dailies (and scrolls rituals). 5e by taking some more pages from 1e, removing systematic make/buy & it's hyperbolic pricing scheme, and dropping all responsibility for magic items squarely on the DM.</p><p></p><p>I guess, if you squint a bit, resonance is closer to the 4e solution, since it limits item uses, but should still allow make/buy.</p><p></p><p><s> Except 4e, where wands were implements that worked a bit too much like +1 weapons, of course, another way in which it was 'not D&D.'<s> ...nevermind...</s></s></p><p><s><s></s></s></p><p><s><s></s></s></p><p><s><s>Or staff or rod or something, sure</s></s></p><p><s><s></s></s></p><p><s><s>"Rudimentary"</s></s></p><p><s><s>"Primordial?" </s></s></p><p><s><s>"Less evolved?"</s></s></p><p><s><s></s></s></p><p> <s><s>I actually did that with my AD&D variants. I added weaker versions of Enchant An Item as 1st (Charm Item, created little items with very minor effects) & 4th (Enspell items for ceating potions, scrolls and other 'hold a spell' expendables) level spells.</s></s></p><p><s><s></s></s></p><p><s><s>I also added "Spell Focusing Items," which, in retrospect, were a lot like Implements, but the main point of them was to make casting easier (if you were casting with a wand, for instance, you could use spells of certain schools while moving, riding, crouching behind cover, etc... the casting rules were /really/ restrictive back then)</s></s></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7752758, member: 996"] ... no, much as I loved it, and still appreciate the great times we had... just, no, without continuous DM intervention, it worked not even a teeny bit, let alone well, let alone perfectly.... So was 1e. 4e & 5e both fixed the low-level spell wand (or scroll) spamming issues of 3e. 4e by making wands implements, and magic items casting spells milestone-limited item dailies (and scrolls rituals). 5e by taking some more pages from 1e, removing systematic make/buy & it's hyperbolic pricing scheme, and dropping all responsibility for magic items squarely on the DM. I guess, if you squint a bit, resonance is closer to the 4e solution, since it limits item uses, but should still allow make/buy. [s] Except 4e, where wands were implements that worked a bit too much like +1 weapons, of course, another way in which it was 'not D&D.'[s] ...nevermind... Or staff or rod or something, sure "Rudimentary" "Primordial?" "Less evolved?" I actually did that with my AD&D variants. I added weaker versions of Enchant An Item as 1st (Charm Item, created little items with very minor effects) & 4th (Enspell items for ceating potions, scrolls and other 'hold a spell' expendables) level spells. I also added "Spell Focusing Items," which, in retrospect, were a lot like Implements, but the main point of them was to make casting easier (if you were casting with a wand, for instance, you could use spells of certain schools while moving, riding, crouching behind cover, etc... the casting rules were /really/ restrictive back then)[/s][/s] [/QUOTE]
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Resonance, Potency, & Potions: A Look At Magic Items in Pathfinder 2
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