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Resource-Draining Model D&D Doesn't Work (for me)
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<blockquote data-quote="5ekyu" data-source="post: 7637447" data-attributes="member: 6919838"><p>Every statem is designed with a set of assumptions about the experience in play. 5e gives GMs that as a sort of heads up, not as a requirement. Many systems dont tell you, let you guess.</p><p></p><p>In my experience, few tables tend to execute those expectations - regardless of dystems.</p><p></p><p>If my gsme were limited sessions I would skip any worry about resource drain, definitely **never** have a "just goblin drain" encounter - any of those would contain more meaning and tie-ins. </p><p></p><p>I would then raise the threat on key encounters and especially focus on dramatic raises of threat and tension through "waves" or what 5e calls "extended encounters."</p><p></p><p>I would also tend to focus on non-resource related "solutions" elements too, right alongside the others.</p><p></p><p>I think a frequent problem among dome GMs is their reading the 5e under the hood stuff about how resources and 6-8 encounter etc as either requirements or actual expectations of play for their table, instead of them being just an example of the assumptions used so the GM can adjust.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7637447, member: 6919838"] Every statem is designed with a set of assumptions about the experience in play. 5e gives GMs that as a sort of heads up, not as a requirement. Many systems dont tell you, let you guess. In my experience, few tables tend to execute those expectations - regardless of dystems. If my gsme were limited sessions I would skip any worry about resource drain, definitely **never** have a "just goblin drain" encounter - any of those would contain more meaning and tie-ins. I would then raise the threat on key encounters and especially focus on dramatic raises of threat and tension through "waves" or what 5e calls "extended encounters." I would also tend to focus on non-resource related "solutions" elements too, right alongside the others. I think a frequent problem among dome GMs is their reading the 5e under the hood stuff about how resources and 6-8 encounter etc as either requirements or actual expectations of play for their table, instead of them being just an example of the assumptions used so the GM can adjust. [/QUOTE]
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