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Resource-Draining Model D&D Doesn't Work (for me)
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<blockquote data-quote="Oofta" data-source="post: 7637575" data-attributes="member: 6801845"><p>My recommendations in no particular order:</p><p></p><ul> <li data-xf-list-type="ul">Skip the trivial fights. I don't bother with anything less than "medium" and, if I know I'm not going to get recommended number of encounters in I crank that up to "hard" or "deadly". Sometimes I'll ask for goal and approach to a scenario and just skip rolling dice.</li> <li data-xf-list-type="ul">Pre-draw maps, or don't use detailed maps. I made blocks out of clay (some 1 inch, some 2 inch square, some 3 inch square) and use those to represent everything from buildings to trees. I've never been good at theater of the mind, but it shouldn't take more than a couple of minutes to set up a fight.</li> <li data-xf-list-type="ul">I don't bother with PC mapping or detailed exploration. We only draw things out if it's confusing or there's a fight.</li> <li data-xf-list-type="ul">Depending on style of campaign and pace, go with the alternate rules where a short rest is overnight and a long rest is a week or more.</li> <li data-xf-list-type="ul">Carry over from one game to the next. There's no reason to say people have a long rest after the game session. Have people note HP, spell slots, conditions, etc at the end of the game. Next session picks up where you left off, even if that was in the middle of a dungeon.</li> </ul></blockquote><p></p>
[QUOTE="Oofta, post: 7637575, member: 6801845"] My recommendations in no particular order: [LIST] [*]Skip the trivial fights. I don't bother with anything less than "medium" and, if I know I'm not going to get recommended number of encounters in I crank that up to "hard" or "deadly". Sometimes I'll ask for goal and approach to a scenario and just skip rolling dice. [*]Pre-draw maps, or don't use detailed maps. I made blocks out of clay (some 1 inch, some 2 inch square, some 3 inch square) and use those to represent everything from buildings to trees. I've never been good at theater of the mind, but it shouldn't take more than a couple of minutes to set up a fight. [*]I don't bother with PC mapping or detailed exploration. We only draw things out if it's confusing or there's a fight. [*]Depending on style of campaign and pace, go with the alternate rules where a short rest is overnight and a long rest is a week or more. [*]Carry over from one game to the next. There's no reason to say people have a long rest after the game session. Have people note HP, spell slots, conditions, etc at the end of the game. Next session picks up where you left off, even if that was in the middle of a dungeon. [/LIST] [/QUOTE]
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