Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Resource-Draining Model D&D Doesn't Work (for me)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 7637598" data-attributes="member: 83242"><p>Some work around options:</p><p></p><p>1) No combats. Focus on roleplaying, investigation, and skill challenges. Set up the events and then the next adventure can be combat heavy. Essentially avoid easy combats and focus on large dramatic combats every 2-3 sessions.</p><p></p><p>2) Streamline your turns. Simple encounters should take 5-10 min. IME. A simple encounter should take 2-3 rounds. No more than 30sec per player and DM gives you 6-7 minutes. That should be plenty of time for a simple encounter.</p><p></p><p>3) Feature deadly or 2x or 3x deadly encounters when you want / need a more engaging event.</p><p></p><p>4) Make the encounter mean something. Even a simple encounter can move the story forward. Even if the combat is over in 1 round, there are important things that can be learned or gained. Make it about something more than resource management.</p><p></p><p>5) Use active defense. Have the players roll for saves to avoid being hit instead of DM to hit. Makes things go a bit faster (or can) and keeps the players more engaged.</p><p></p><p>6) DM pre-rolls. I ran an adventure for my son's birthday party once and I knew we would be playing with a bunch of kids that hadn't played before. To save time I pre-rolled about 200 d20 rolls on a sheet of paper (I used a rolling app) an djust checked them off as I went. It worked great and I started using it for future games. For dramatic moments I still sometimes rolled out in the open, but other than that I used the chart.</p><p></p><p>7) Use average damage. Saves a lot of time as a DM. </p><p></p><p>8) Run away! Have enemies run when there down and out. You can morale back into the game if you don't like deciding on your own.</p><p></p><p>9) Maps. I am not sure how you are using them, but I almost always have them pre-printed or drawn and just reveal them as needed. I don't have the PCs make maps.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7637598, member: 83242"] Some work around options: 1) No combats. Focus on roleplaying, investigation, and skill challenges. Set up the events and then the next adventure can be combat heavy. Essentially avoid easy combats and focus on large dramatic combats every 2-3 sessions. 2) Streamline your turns. Simple encounters should take 5-10 min. IME. A simple encounter should take 2-3 rounds. No more than 30sec per player and DM gives you 6-7 minutes. That should be plenty of time for a simple encounter. 3) Feature deadly or 2x or 3x deadly encounters when you want / need a more engaging event. 4) Make the encounter mean something. Even a simple encounter can move the story forward. Even if the combat is over in 1 round, there are important things that can be learned or gained. Make it about something more than resource management. 5) Use active defense. Have the players roll for saves to avoid being hit instead of DM to hit. Makes things go a bit faster (or can) and keeps the players more engaged. 6) DM pre-rolls. I ran an adventure for my son's birthday party once and I knew we would be playing with a bunch of kids that hadn't played before. To save time I pre-rolled about 200 d20 rolls on a sheet of paper (I used a rolling app) an djust checked them off as I went. It worked great and I started using it for future games. For dramatic moments I still sometimes rolled out in the open, but other than that I used the chart. 7) Use average damage. Saves a lot of time as a DM. 8) Run away! Have enemies run when there down and out. You can morale back into the game if you don't like deciding on your own. 9) Maps. I am not sure how you are using them, but I almost always have them pre-printed or drawn and just reveal them as needed. I don't have the PCs make maps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resource-Draining Model D&D Doesn't Work (for me)
Top