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Resource-Draining Model D&D Doesn't Work (for me)
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<blockquote data-quote="Fanaelialae" data-source="post: 7637661" data-attributes="member: 53980"><p>I realize that. But the group in question is composed of six newbies. They still don't always successfully track their resources within a session; I have no faith that they'll track them beyond the session. Think me lazy if you wish, but I have no interest in doing all the work of tracking from week to week. Hence, the default for that campaign is that a week passes between sessions. They'll probably get there eventually, but they're not there yet. They waste a lot of time in debate. I could certainly step on it as a DM, set a timer, and fix the issue but this is a casual game with some guys from work. I'd rather they enjoy themselves (which they do) than optimize their fun into misery.</p><p></p><p>With my experienced group, I don't have the same issues. They can oftentimes get through four encounters in the same time it would take the other group to get through one (and that's with time saving tricks like using ToM).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7637661, member: 53980"] I realize that. But the group in question is composed of six newbies. They still don't always successfully track their resources within a session; I have no faith that they'll track them beyond the session. Think me lazy if you wish, but I have no interest in doing all the work of tracking from week to week. Hence, the default for that campaign is that a week passes between sessions. They'll probably get there eventually, but they're not there yet. They waste a lot of time in debate. I could certainly step on it as a DM, set a timer, and fix the issue but this is a casual game with some guys from work. I'd rather they enjoy themselves (which they do) than optimize their fun into misery. With my experienced group, I don't have the same issues. They can oftentimes get through four encounters in the same time it would take the other group to get through one (and that's with time saving tricks like using ToM). [/QUOTE]
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Resource-Draining Model D&D Doesn't Work (for me)
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