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Resource-Draining Model D&D Doesn't Work (for me)
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<blockquote data-quote="Flamestrike" data-source="post: 7638057" data-attributes="member: 6788736"><p>I dont get how they 'forget' to use them.</p><p></p><p>Remind them to do so. Heck, politely <em>order </em>them to do so. After each ability usage ask them to 'tick it off the list'.</p><p></p><p>It's like someone 'forgetting' to write down the damage they've just taken or something. Surely you ensure they record that right?</p><p></p><p>Do they forget to write down XP and magic items they find as well?</p><p></p><p>I do character sheet audits on my players. If I cant read something on the sheet it defaults to the worst possible thing (<em>contra proforentum</em>). If a magic item is duplicated in the party because someone forgot to rub it out when he gave it to someone else, it gets stolen by thieves. If a player has tracked encumbrance badly (or not at all) he can deal with a few levels of exhaustion that session (from a sore back). If a player forgets to note resource usage (ticking off slots or rages etc) then I assume the worst, and they're 'out' of that resource for the session.</p><p></p><p>Its a policy of strict liability. I have a lot going on as DM (statting up encounters, planning adventures and hooks, policing the adventuring day, running NPCs, making rulings, tracking several monsters HP and so forth) to have to worry that the players arent recording their own stuff.</p><p></p><p>Also, award inspiration or some other bennie for keeping accurate records, and a legible character sheet. You catch more flies with honey than you do with vinegar and all that.</p><p></p><p>Step one, you establish expected behavior at session zero (or before the session starts). Step two, you move to gentle reminders, and step three you politely order them to conform. Step four is when negative consequences flow.</p><p></p><p>The main point, is it's your table and your game. Set down the rules, and enforce them.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7638057, member: 6788736"] I dont get how they 'forget' to use them. Remind them to do so. Heck, politely [I]order [/I]them to do so. After each ability usage ask them to 'tick it off the list'. It's like someone 'forgetting' to write down the damage they've just taken or something. Surely you ensure they record that right? Do they forget to write down XP and magic items they find as well? I do character sheet audits on my players. If I cant read something on the sheet it defaults to the worst possible thing ([I]contra proforentum[/I]). If a magic item is duplicated in the party because someone forgot to rub it out when he gave it to someone else, it gets stolen by thieves. If a player has tracked encumbrance badly (or not at all) he can deal with a few levels of exhaustion that session (from a sore back). If a player forgets to note resource usage (ticking off slots or rages etc) then I assume the worst, and they're 'out' of that resource for the session. Its a policy of strict liability. I have a lot going on as DM (statting up encounters, planning adventures and hooks, policing the adventuring day, running NPCs, making rulings, tracking several monsters HP and so forth) to have to worry that the players arent recording their own stuff. Also, award inspiration or some other bennie for keeping accurate records, and a legible character sheet. You catch more flies with honey than you do with vinegar and all that. Step one, you establish expected behavior at session zero (or before the session starts). Step two, you move to gentle reminders, and step three you politely order them to conform. Step four is when negative consequences flow. The main point, is it's your table and your game. Set down the rules, and enforce them. [/QUOTE]
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