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Resource-Draining Model D&D Doesn't Work (for me)
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<blockquote data-quote="CapnZapp" data-source="post: 7638435" data-attributes="member: 12731"><p>It still consumes the play time.</p><p></p><p>That is, for all it's merits and flaws D&D still assumes plenty of playing time.</p><p></p><p>I believe the OP is asking for advice on how to make D&D work when you want to focus on the pivotal encounters, if that's all you have time for.</p><p></p><p>Just skipping the "in-between' encounters isn't satisfactory if players respond by ditching short-rest classes (correctly deducing long-rest classes are more powerful in such a scenario).</p><p></p><p>Adding "meaning" to them doesn't work either, since there's not enough time to run them as is, much less if they have plot, story and consequences.</p><p></p><p>What I believe the OP needs is a D&D where all classes are long-rest classes. Maybe even slightly weaker such classes (otherwise you might find you need to feature "over-leveled" monsters to make the encounters you do run sufficiently dangerous to provide a satisfactory level of challenge, which in turn again makes play take longer)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7638435, member: 12731"] It still consumes the play time. That is, for all it's merits and flaws D&D still assumes plenty of playing time. I believe the OP is asking for advice on how to make D&D work when you want to focus on the pivotal encounters, if that's all you have time for. Just skipping the "in-between' encounters isn't satisfactory if players respond by ditching short-rest classes (correctly deducing long-rest classes are more powerful in such a scenario). Adding "meaning" to them doesn't work either, since there's not enough time to run them as is, much less if they have plot, story and consequences. What I believe the OP needs is a D&D where all classes are long-rest classes. Maybe even slightly weaker such classes (otherwise you might find you need to feature "over-leveled" monsters to make the encounters you do run sufficiently dangerous to provide a satisfactory level of challenge, which in turn again makes play take longer) [/QUOTE]
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Resource-Draining Model D&D Doesn't Work (for me)
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