Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Resource Management in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4854022" data-attributes="member: 40961"><p>Because checking off something like rations or arrows is repetitive, time consuming, and has little effect on your overall chance of success in the typical game, because rations and arrows are trivially cheap in the overall design scheme of the game and can be carried in amounts that make counting them a formality. Power uses, on the other hand, have an immediate effect on the course of the game each time they're used, both through their use and their absence afterwards.</p><p> </p><p>If you ran a game where firing an arrow was as much of an expended resource as, say, using one of your only three diamonds as an indispensable component in raising an ally from the dead, people would care about counting arrows. But if you play a relatively generic D&D game where a player can stuff a few hundred arrows into some magical bag every time he goes to town, no one will care about the arrows.</p><p></p><p>I'm sure it would be possible.</p><p></p><p>I've played Battletech recently, and while I think the game has certain fundamental flaws due its age that are not relevant in this conversation, it provides an example of what you're looking for. You don't track rations in it per se, but in a campaign you do track things like salvaged lasers and smashed heat sinks. Tracking these things, while occasionally tending towards the tedious, can be a lot of fun because you're at a constant risk of losing important weapons and components you need to succeed, yet you've got a constant chance to salvage and gain even better gear.</p><p> </p><p>The key, I think, is that the resources tracked have to <em>matter</em>. Tracking rations in a game where you can easily afford as many rations as you need isn't that exciting. Same with arrows. And you can create them with magic. And you can hunt for food and make your own arrows. It just doesn't DO much to track them.</p><p></p><p>But put the party in a situation where tracking these items actually matters to their success or failure, and they'll probably start having fun tracking them.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4854022, member: 40961"] Because checking off something like rations or arrows is repetitive, time consuming, and has little effect on your overall chance of success in the typical game, because rations and arrows are trivially cheap in the overall design scheme of the game and can be carried in amounts that make counting them a formality. Power uses, on the other hand, have an immediate effect on the course of the game each time they're used, both through their use and their absence afterwards. If you ran a game where firing an arrow was as much of an expended resource as, say, using one of your only three diamonds as an indispensable component in raising an ally from the dead, people would care about counting arrows. But if you play a relatively generic D&D game where a player can stuff a few hundred arrows into some magical bag every time he goes to town, no one will care about the arrows. I'm sure it would be possible. I've played Battletech recently, and while I think the game has certain fundamental flaws due its age that are not relevant in this conversation, it provides an example of what you're looking for. You don't track rations in it per se, but in a campaign you do track things like salvaged lasers and smashed heat sinks. Tracking these things, while occasionally tending towards the tedious, can be a lot of fun because you're at a constant risk of losing important weapons and components you need to succeed, yet you've got a constant chance to salvage and gain even better gear. The key, I think, is that the resources tracked have to [I]matter[/I]. Tracking rations in a game where you can easily afford as many rations as you need isn't that exciting. Same with arrows. And you can create them with magic. And you can hunt for food and make your own arrows. It just doesn't DO much to track them. But put the party in a situation where tracking these items actually matters to their success or failure, and they'll probably start having fun tracking them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Resource Management in RPGs
Top