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<blockquote data-quote="Doug McCrae" data-source="post: 4854597" data-attributes="member: 21169"><p>New style D&D has a lot too, in fact I think it may have almost as much as old school. By RAW, 4e for example keeps track of encumbrance, money, arrows etc, rations and light sources (though there are everburning torches and light is an at-will wizard spell). I think there's a suggestion in the DMG that the DM might consider waiving ammo-counting.</p><p></p><p>Personally I find keeping track of all that stuff tedious. I'd like to see a more abstract wealth mechanic in D&D though that would be a big departure from 3e and 4e where money is a very important resource. Imo the numbers are too big for money, which is what makes it fiddly. That and keeping track of silver and copper pieces. In more than one 3e game I played in, it felt like half the session was spent calculating how much treasure everyone got.</p><p></p><p>EDIT: And another thing I don't like in D&D - experience points. Again the numbers are way too big, they're very unwieldy. And then you're expected to add 5% or 10% or whatever? I much prefer systems such as Mutants & Masterminds where I can give out small values of xp - 1-3 points. For me it really is 20 minutes of fun packed into 4 hours a lot of the time.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4854597, member: 21169"] New style D&D has a lot too, in fact I think it may have almost as much as old school. By RAW, 4e for example keeps track of encumbrance, money, arrows etc, rations and light sources (though there are everburning torches and light is an at-will wizard spell). I think there's a suggestion in the DMG that the DM might consider waiving ammo-counting. Personally I find keeping track of all that stuff tedious. I'd like to see a more abstract wealth mechanic in D&D though that would be a big departure from 3e and 4e where money is a very important resource. Imo the numbers are too big for money, which is what makes it fiddly. That and keeping track of silver and copper pieces. In more than one 3e game I played in, it felt like half the session was spent calculating how much treasure everyone got. EDIT: And another thing I don't like in D&D - experience points. Again the numbers are way too big, they're very unwieldy. And then you're expected to add 5% or 10% or whatever? I much prefer systems such as Mutants & Masterminds where I can give out small values of xp - 1-3 points. For me it really is 20 minutes of fun packed into 4 hours a lot of the time. [/QUOTE]
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